vkd3d-shader/hlsl: Support SM1 non-floating point CMP expressions.

This commit is contained in:
Shaun Ren
2025-08-26 22:06:13 -04:00
committed by Henri Verbeet
parent df5ccd3ff0
commit d8ea8894ab
Notes: Henri Verbeet 2025-09-04 14:11:18 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1703
2 changed files with 6 additions and 8 deletions

View File

@@ -9772,8 +9772,6 @@ static bool sm1_generate_vsir_instr_expr(struct hlsl_ctx *ctx, struct vsir_progr
break;
case HLSL_OP3_CMP:
if (!hlsl_type_is_floating_point(type))
goto err;
generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VSIR_OP_CMP, 0, 0, true);
break;