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vkd3d-shader/hlsl: Support SM1 non-floating point CMP expressions.
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Notes:
Henri Verbeet
2025-09-04 14:11:18 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1703
@@ -9772,8 +9772,6 @@ static bool sm1_generate_vsir_instr_expr(struct hlsl_ctx *ctx, struct vsir_progr
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break;
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case HLSL_OP3_CMP:
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if (!hlsl_type_is_floating_point(type))
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goto err;
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generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VSIR_OP_CMP, 0, 0, true);
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break;
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