vkd3d-shader: Move add_expr() to hlsl.y.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura
2021-01-30 13:51:35 -06:00
committed by Alexandre Julliard
parent 768eb86101
commit d8dd91e840
3 changed files with 209 additions and 212 deletions

View File

@@ -592,9 +592,6 @@ static inline void set_parse_status(enum parse_status *current, enum parse_statu
*current = PARSE_WARN;
}
struct hlsl_ir_expr *add_expr(struct list *instrs, enum hlsl_ir_expr_op op, struct hlsl_ir_node *operands[3],
struct source_location *loc) DECLSPEC_HIDDEN;
struct hlsl_type *new_array_type(struct hlsl_type *basic_type, unsigned int array_size) DECLSPEC_HIDDEN;
struct hlsl_ir_assignment *new_assignment(struct hlsl_ir_var *var, struct hlsl_ir_node *offset,
struct hlsl_ir_node *rhs, unsigned int writemask, struct source_location loc) DECLSPEC_HIDDEN;