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vkd3d-shader: Move add_expr() to hlsl.y.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Alexandre Julliard
parent
768eb86101
commit
d8dd91e840
@@ -592,9 +592,6 @@ static inline void set_parse_status(enum parse_status *current, enum parse_statu
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*current = PARSE_WARN;
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}
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struct hlsl_ir_expr *add_expr(struct list *instrs, enum hlsl_ir_expr_op op, struct hlsl_ir_node *operands[3],
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struct source_location *loc) DECLSPEC_HIDDEN;
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struct hlsl_type *new_array_type(struct hlsl_type *basic_type, unsigned int array_size) DECLSPEC_HIDDEN;
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struct hlsl_ir_assignment *new_assignment(struct hlsl_ir_var *var, struct hlsl_ir_node *offset,
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struct hlsl_ir_node *rhs, unsigned int writemask, struct source_location loc) DECLSPEC_HIDDEN;
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