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tests/hlsl: Add a test for the XOR assign operator.
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Alexandre Julliard
2024-05-22 23:00:28 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Elizabeth Figura (@zfigura) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/872
@ -96,6 +96,26 @@ float4 main() : SV_TARGET
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todo(glsl) draw quad
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todo(glsl) draw quad
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probe all rgba (0.0, 1.0, 1.0, 0.0)
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probe all rgba (0.0, 1.0, 1.0, 0.0)
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[pixel shader todo(sm<6)]
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float4 main() : SV_TARGET
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{
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int a = 0;
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int b = 0;
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int c = 1;
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int d = 1;
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a ^= 0;
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b ^= 1;
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c ^= 0;
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d ^= 1;
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return float4(a, b, c, d);
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}
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[test]
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todo(glsl|sm<6) draw quad
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probe all rgba (0.0, 1.0, 1.0, 0.0)
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[pixel shader]
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[pixel shader]
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float4 main() : SV_TARGET
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float4 main() : SV_TARGET
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{
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{
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