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vkd3d-shader/ir: Run validation after normalising Hull Shader control points I/O registers.
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Notes:
Henri Verbeet
2024-09-10 21:57:30 +02:00
Approved-by: Conor McCarthy (@cmccarthy) Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1049
@ -3888,7 +3888,7 @@ static void sm6_parser_init_signature(struct sm6_parser *sm6, const struct shade
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if (is_control_point)
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{
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if (reg_type == VKD3DSPR_OUTPUT)
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param->reg.idx[count].rel_addr = instruction_array_create_outpointid_param(&sm6->p.program->instructions);
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param->reg.idx[count].rel_addr = vsir_program_create_outpointid_param(sm6->p.program);
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param->reg.idx[count++].offset = 0;
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}
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@ -905,9 +905,9 @@ static bool control_point_normaliser_is_in_control_point_phase(const struct cont
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return normaliser->phase == VKD3DSIH_HS_CONTROL_POINT_PHASE;
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}
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struct vkd3d_shader_src_param *instruction_array_create_outpointid_param(
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struct vkd3d_shader_instruction_array *instructions)
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struct vkd3d_shader_src_param *vsir_program_create_outpointid_param(struct vsir_program *program)
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{
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struct vkd3d_shader_instruction_array *instructions = &program->instructions;
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struct vkd3d_shader_src_param *rel_addr;
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if (instructions->outpointid_param)
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@ -1004,7 +1004,7 @@ static enum vkd3d_result control_point_normaliser_emit_hs_input(struct control_p
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}
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static enum vkd3d_result instruction_array_normalise_hull_shader_control_point_io(
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struct vkd3d_shader_instruction_array *src_instructions, const struct shader_signature *input_signature)
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struct vsir_program *program, struct vsir_normalisation_context *ctx)
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{
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struct vkd3d_shader_instruction_array *instructions;
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struct control_point_normaliser normaliser;
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@ -1014,12 +1014,12 @@ static enum vkd3d_result instruction_array_normalise_hull_shader_control_point_i
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enum vkd3d_result ret;
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unsigned int i, j;
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if (!(normaliser.outpointid_param = instruction_array_create_outpointid_param(src_instructions)))
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if (!(normaliser.outpointid_param = vsir_program_create_outpointid_param(program)))
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{
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ERR("Failed to allocate src param.\n");
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return VKD3D_ERROR_OUT_OF_MEMORY;
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}
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normaliser.instructions = *src_instructions;
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normaliser.instructions = program->instructions;
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instructions = &normaliser.instructions;
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normaliser.phase = VKD3DSIH_INVALID;
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@ -1056,22 +1056,22 @@ static enum vkd3d_result instruction_array_normalise_hull_shader_control_point_i
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input_control_point_count = ins->declaration.count;
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break;
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case VKD3DSIH_HS_CONTROL_POINT_PHASE:
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*src_instructions = normaliser.instructions;
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program->instructions = normaliser.instructions;
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return VKD3D_OK;
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case VKD3DSIH_HS_FORK_PHASE:
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case VKD3DSIH_HS_JOIN_PHASE:
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/* ins may be relocated if the instruction array expands. */
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location = ins->location;
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ret = control_point_normaliser_emit_hs_input(&normaliser, input_signature,
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ret = control_point_normaliser_emit_hs_input(&normaliser, &program->input_signature,
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input_control_point_count, i, &location);
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*src_instructions = normaliser.instructions;
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program->instructions = normaliser.instructions;
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return ret;
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default:
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break;
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}
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}
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*src_instructions = normaliser.instructions;
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program->instructions = normaliser.instructions;
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return VKD3D_OK;
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}
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@ -6666,20 +6666,12 @@ enum vkd3d_result vsir_program_normalise(struct vsir_program *program, uint64_t
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if (program->shader_version.type == VKD3D_SHADER_TYPE_HULL)
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{
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vsir_transform(&ctx, vsir_program_flatten_hull_shader_phases);
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vsir_transform(&ctx, instruction_array_normalise_hull_shader_control_point_io);
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}
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if (ctx.result < 0)
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return ctx.result;
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if ((result = instruction_array_normalise_hull_shader_control_point_io(&program->instructions,
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&program->input_signature)) < 0)
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return result;
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}
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else
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{
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if (ctx.result < 0)
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return ctx.result;
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}
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if ((result = vsir_program_normalise_io_registers(program, message_context)) < 0)
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return result;
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@ -1354,8 +1354,6 @@ bool shader_instruction_array_add_icb(struct vkd3d_shader_instruction_array *ins
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struct vkd3d_shader_immediate_constant_buffer *icb);
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bool shader_instruction_array_clone_instruction(struct vkd3d_shader_instruction_array *instructions,
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unsigned int dst, unsigned int src);
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struct vkd3d_shader_src_param *instruction_array_create_outpointid_param(
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struct vkd3d_shader_instruction_array *instructions);
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void shader_instruction_array_destroy(struct vkd3d_shader_instruction_array *instructions);
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enum vkd3d_shader_config_flags
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@ -1399,6 +1397,8 @@ enum vkd3d_result vsir_program_normalise(struct vsir_program *program, uint64_t
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const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_message_context *message_context);
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enum vkd3d_result vsir_program_validate(struct vsir_program *program, uint64_t config_flags,
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const char *source_name, struct vkd3d_shader_message_context *message_context);
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struct vkd3d_shader_src_param *vsir_program_create_outpointid_param(
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struct vsir_program *program);
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bool vsir_instruction_init_with_params(struct vsir_program *program,
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struct vkd3d_shader_instruction *ins, const struct vkd3d_shader_location *location,
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enum vkd3d_shader_opcode opcode, unsigned int dst_count, unsigned int src_count);
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