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vkd3d-shader/ir: Run validation after normalising Hull Shader control points I/O registers.
This commit is contained in:
committed by
Henri Verbeet
parent
a3fdc447de
commit
d8c41cc270
Notes:
Henri Verbeet
2024-09-10 21:57:30 +02:00
Approved-by: Conor McCarthy (@cmccarthy) Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1049
@@ -1354,8 +1354,6 @@ bool shader_instruction_array_add_icb(struct vkd3d_shader_instruction_array *ins
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struct vkd3d_shader_immediate_constant_buffer *icb);
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bool shader_instruction_array_clone_instruction(struct vkd3d_shader_instruction_array *instructions,
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unsigned int dst, unsigned int src);
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struct vkd3d_shader_src_param *instruction_array_create_outpointid_param(
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struct vkd3d_shader_instruction_array *instructions);
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void shader_instruction_array_destroy(struct vkd3d_shader_instruction_array *instructions);
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enum vkd3d_shader_config_flags
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@@ -1399,6 +1397,8 @@ enum vkd3d_result vsir_program_normalise(struct vsir_program *program, uint64_t
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const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_message_context *message_context);
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enum vkd3d_result vsir_program_validate(struct vsir_program *program, uint64_t config_flags,
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const char *source_name, struct vkd3d_shader_message_context *message_context);
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struct vkd3d_shader_src_param *vsir_program_create_outpointid_param(
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struct vsir_program *program);
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bool vsir_instruction_init_with_params(struct vsir_program *program,
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struct vkd3d_shader_instruction *ins, const struct vkd3d_shader_location *location,
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enum vkd3d_shader_opcode opcode, unsigned int dst_count, unsigned int src_count);
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