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vkd3d-shader/ir: Run validation after normalising Hull Shader control points I/O registers.
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committed by
Henri Verbeet
parent
a3fdc447de
commit
d8c41cc270
Notes:
Henri Verbeet
2024-09-10 21:57:30 +02:00
Approved-by: Conor McCarthy (@cmccarthy) Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1049
@@ -3888,7 +3888,7 @@ static void sm6_parser_init_signature(struct sm6_parser *sm6, const struct shade
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if (is_control_point)
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{
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if (reg_type == VKD3DSPR_OUTPUT)
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param->reg.idx[count].rel_addr = instruction_array_create_outpointid_param(&sm6->p.program->instructions);
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param->reg.idx[count].rel_addr = vsir_program_create_outpointid_param(sm6->p.program);
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param->reg.idx[count++].offset = 0;
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}
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