vkd3d-shader/ir: Run validation after normalising Hull Shader control points I/O registers.

This commit is contained in:
Giovanni Mascellani
2024-09-05 17:25:53 +02:00
committed by Henri Verbeet
parent a3fdc447de
commit d8c41cc270
Notes: Henri Verbeet 2024-09-10 21:57:30 +02:00
Approved-by: Conor McCarthy (@cmccarthy)
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1049
3 changed files with 16 additions and 24 deletions

View File

@@ -3888,7 +3888,7 @@ static void sm6_parser_init_signature(struct sm6_parser *sm6, const struct shade
if (is_control_point)
{
if (reg_type == VKD3DSPR_OUTPUT)
param->reg.idx[count].rel_addr = instruction_array_create_outpointid_param(&sm6->p.program->instructions);
param->reg.idx[count].rel_addr = vsir_program_create_outpointid_param(sm6->p.program);
param->reg.idx[count++].offset = 0;
}