tests/shader_runner_metal: Allow checking shader model 5.1 too.

This commit is contained in:
Giovanni Mascellani
2025-07-14 21:54:07 +02:00
committed by Henri Verbeet
parent 1d71cf9af1
commit d898923b1c
Notes: Henri Verbeet 2025-08-04 15:08:24 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1619

View File

@@ -1115,7 +1115,7 @@ static bool metal_runner_init(struct metal_runner *runner)
runner->caps.tags[0] = "msl"; runner->caps.tags[0] = "msl";
runner->caps.tag_count = 1; runner->caps.tag_count = 1;
runner->caps.minimum_shader_model = SHADER_MODEL_4_0; runner->caps.minimum_shader_model = SHADER_MODEL_4_0;
runner->caps.maximum_shader_model = SHADER_MODEL_5_0; runner->caps.maximum_shader_model = SHADER_MODEL_5_1;
return true; return true;
} }
@@ -1130,7 +1130,7 @@ void run_shader_tests_metal(void)
{ {
struct metal_runner runner; struct metal_runner runner;
if (test_skipping_execution("Metal", HLSL_COMPILER, SHADER_MODEL_4_0, SHADER_MODEL_5_0)) if (test_skipping_execution("Metal", HLSL_COMPILER, SHADER_MODEL_4_0, SHADER_MODEL_5_1))
return; return;
if (!metal_runner_init(&runner)) if (!metal_runner_init(&runner))