vkd3d-shader/msl: Implement VKD3DSIH_IGE.

This commit is contained in:
Henri Verbeet
2025-05-23 14:58:28 +02:00
parent 3673b65485
commit d881356ab2
Notes: Henri Verbeet 2025-06-09 16:31:45 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1547
2 changed files with 4 additions and 3 deletions

View File

@@ -975,6 +975,7 @@ static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d
msl_cast(gen, ins, "uint"); msl_cast(gen, ins, "uint");
break; break;
case VKD3DSIH_GEO: case VKD3DSIH_GEO:
case VKD3DSIH_IGE:
msl_relop(gen, ins, ">="); msl_relop(gen, ins, ">=");
break; break;
case VKD3DSIH_IF: case VKD3DSIH_IF:

View File

@@ -177,19 +177,19 @@ if(sm<4) uniform 0 float 8
if(sm<4) uniform 4 float 9 if(sm<4) uniform 4 float 9
if(sm>=4) uniform 0 int 8 if(sm>=4) uniform 0 int 8
if(sm>=4) uniform 1 int 9 if(sm>=4) uniform 1 int 9
todo(msl) draw quad draw quad
probe (0, 0) rgba (-1.0, -1.0, -1.0, -1.0) probe (0, 0) rgba (-1.0, -1.0, -1.0, -1.0)
if(sm<4) uniform 0 float -3 if(sm<4) uniform 0 float -3
if(sm<4) uniform 4 float -4 if(sm<4) uniform 4 float -4
if(sm>=4) uniform 0 int -3 if(sm>=4) uniform 0 int -3
if(sm>=4) uniform 1 int -4 if(sm>=4) uniform 1 int -4
todo(msl) draw quad draw quad
probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0) probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
if(sm<4) uniform 0 float 7 if(sm<4) uniform 0 float 7
if(sm<4) uniform 4 float 7 if(sm<4) uniform 4 float 7
if(sm>=4) uniform 0 int 7 if(sm>=4) uniform 0 int 7
if(sm>=4) uniform 1 int 7 if(sm>=4) uniform 1 int 7
todo(msl) draw quad draw quad
probe (0, 0) rgba (-1.0, -1.0, -1.0, -1.0) probe (0, 0) rgba (-1.0, -1.0, -1.0, -1.0)