vkd3d-shader/hlsl: Make HLSL_TYPE_RENDERTARGETVIEW into a separate class.

This commit is contained in:
Zebediah Figura
2024-02-27 13:34:52 -06:00
committed by Alexandre Julliard
parent ee2bde3aba
commit d7da278693
Notes: Alexandre Julliard 2024-04-23 22:58:08 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/811
6 changed files with 29 additions and 10 deletions

View File

@@ -82,6 +82,7 @@ enum hlsl_type_class
HLSL_CLASS_DEPTH_STENCIL_VIEW,
HLSL_CLASS_EFFECT_GROUP,
HLSL_CLASS_PASS,
HLSL_CLASS_RENDER_TARGET_VIEW,
HLSL_CLASS_SAMPLER,
HLSL_CLASS_STRING,
HLSL_CLASS_TECHNIQUE,
@@ -101,7 +102,6 @@ enum hlsl_base_type
HLSL_TYPE_LAST_SCALAR = HLSL_TYPE_BOOL,
HLSL_TYPE_PIXELSHADER,
HLSL_TYPE_VERTEXSHADER,
HLSL_TYPE_RENDERTARGETVIEW,
};
enum hlsl_sampler_dim