vkd3d-shader/hlsl: Make HLSL_TYPE_RENDERTARGETVIEW into a separate class.

This commit is contained in:
Zebediah Figura
2024-02-27 13:34:52 -06:00
committed by Alexandre Julliard
parent ee2bde3aba
commit d7da278693
Notes: Alexandre Julliard 2024-04-23 22:58:08 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/811
6 changed files with 29 additions and 10 deletions

View File

@@ -1520,6 +1520,7 @@ D3DXPARAMETER_CLASS hlsl_sm1_class(const struct hlsl_type *type)
case HLSL_CLASS_DEPTH_STENCIL_VIEW:
case HLSL_CLASS_EFFECT_GROUP:
case HLSL_CLASS_PASS:
case HLSL_CLASS_RENDER_TARGET_VIEW:
case HLSL_CLASS_TECHNIQUE:
case HLSL_CLASS_UAV:
case HLSL_CLASS_VOID:
@@ -1621,6 +1622,7 @@ D3DXPARAMETER_TYPE hlsl_sm1_base_type(const struct hlsl_type *type)
case HLSL_CLASS_DEPTH_STENCIL_VIEW:
case HLSL_CLASS_EFFECT_GROUP:
case HLSL_CLASS_PASS:
case HLSL_CLASS_RENDER_TARGET_VIEW:
case HLSL_CLASS_TECHNIQUE:
case HLSL_CLASS_UAV:
case HLSL_CLASS_VOID: