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vkd3d-shader/hlsl: Make HLSL_TYPE_RENDERTARGETVIEW into a separate class.
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committed by
Alexandre Julliard
parent
ee2bde3aba
commit
d7da278693
Notes:
Alexandre Julliard
2024-04-23 22:58:08 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/811
@@ -1520,6 +1520,7 @@ D3DXPARAMETER_CLASS hlsl_sm1_class(const struct hlsl_type *type)
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case HLSL_CLASS_DEPTH_STENCIL_VIEW:
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case HLSL_CLASS_EFFECT_GROUP:
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case HLSL_CLASS_PASS:
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case HLSL_CLASS_RENDER_TARGET_VIEW:
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case HLSL_CLASS_TECHNIQUE:
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case HLSL_CLASS_UAV:
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case HLSL_CLASS_VOID:
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@@ -1621,6 +1622,7 @@ D3DXPARAMETER_TYPE hlsl_sm1_base_type(const struct hlsl_type *type)
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case HLSL_CLASS_DEPTH_STENCIL_VIEW:
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case HLSL_CLASS_EFFECT_GROUP:
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case HLSL_CLASS_PASS:
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case HLSL_CLASS_RENDER_TARGET_VIEW:
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case HLSL_CLASS_TECHNIQUE:
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case HLSL_CLASS_UAV:
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case HLSL_CLASS_VOID:
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