vkd3d-shader/dxil: Implement DX intrinsics Dot2, Dot3 and Dot4.

This commit is contained in:
Conor McCarthy
2023-06-15 00:07:31 +10:00
committed by Alexandre Julliard
parent 2909a5aacc
commit d72d5c35d1
Notes: Alexandre Julliard 2024-04-03 00:21:02 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/728
4 changed files with 60 additions and 12 deletions

View File

@@ -10,7 +10,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 0.5 -0.1 0.2 0.3
uniform 4 float4 0.6 0.4 -0.3 1.0
todo(sm>=6 | glsl) draw quad
todo(glsl) draw quad
probe all rgba (-0.1, -0.5, 0.5, -0.7) 4
[pixel shader]
@@ -27,7 +27,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 0.5 0.0 0.0 0.0
uniform 4 float4 0.6 0.4 -0.3 1.0
todo(sm>=6 | glsl) draw quad
todo(glsl) draw quad
probe all rgba (-0.52, -0.18, 1.01, -1.2) 4
[pixel shader]
@@ -44,7 +44,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 0.5 -0.1 0.2 0.3
uniform 4 float4 0.6 0.0 0.0 0.0
todo(sm>=6 | glsl) draw quad
todo(glsl) draw quad
probe all rgba (-0.148, -0.748, -0.448, -0.348) 4
[pixel shader]
@@ -79,7 +79,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 0.5 -0.1 0.0 0.0
uniform 4 float4 0.6 0.4 -0.3 1.0
todo(sm<4 | sm>=6 | glsl) draw quad
todo(sm<4 | glsl) draw quad
probe all rgba (0.188, -0.308, 0.0, 0.0) 4
[pixel shader]
@@ -97,5 +97,5 @@ float4 main() : sv_target
[test]
uniform 0 float4 0.5 -0.1 0.2 0.0
uniform 4 float4 0.6 0.4 0.0 0.0
todo(sm<4 | sm>=6 | glsl) draw quad
todo(sm<4 | glsl) draw quad
probe all rgba (0.188, -0.308, 0.0, 0.0) 4