vkd3d-shader/dxil: Implement DX intrinsics Dot2, Dot3 and Dot4.

This commit is contained in:
Conor McCarthy
2023-06-15 00:07:31 +10:00
committed by Alexandre Julliard
parent 2909a5aacc
commit d72d5c35d1
Notes: Alexandre Julliard 2024-04-03 00:21:02 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/728
4 changed files with 60 additions and 12 deletions

View File

@@ -8,7 +8,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 2.0 3.0 4.0 5.0
todo(sm>=6 | glsl) draw quad
todo(glsl) draw quad
probe all rgba (0.272165537, 0.408248305, 0.544331074, 0.680413842) 2
[pixel shader]
@@ -21,7 +21,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 2.0 3.0 4.0 0.0
todo(sm>=6 | glsl) draw quad
todo(glsl) draw quad
probe all rgba (0.371390700, 0.557086051, 0.742781401, 0.0) 1
[pixel shader]
@@ -34,7 +34,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 2.0 3.0 0.0 0.0
todo(sm<4 | sm>=6 | glsl) draw quad
todo(sm<4 | glsl) draw quad
probe all rgba (0.554700196, 0.832050323, 0.0, 0.0) 1
[pixel shader]