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vkd3d-shader/dxil: Implement DX intrinsics Dot2, Dot3 and Dot4.
This commit is contained in:
committed by
Alexandre Julliard
parent
2909a5aacc
commit
d72d5c35d1
Notes:
Alexandre Julliard
2024-04-03 00:21:02 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/728
@@ -10,7 +10,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 2.0 3.0 4.0 5.0
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uniform 4 float4 10.0 11.0 12.0 13.0
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todo(sm>=6 | glsl) draw quad
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todo(glsl) draw quad
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probe all rgba (166.0, 166.0, 166.0, 166.0)
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[pixel shader]
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@@ -25,7 +25,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 2.0 3.0 0.0 0.0
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uniform 4 float4 10.0 11.0 12.0 13.0
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todo(sm<4 | sm>=6 | glsl) draw quad
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todo(sm<4 | glsl) draw quad
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probe all rgba (53.0, 53.0, 53.0, 53.0)
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[pixel shader]
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@@ -40,7 +40,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 2.0 0.0 0.0 0.0
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uniform 4 float4 10.0 11.0 12.0 13.0
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todo(sm>=6 | glsl) draw quad
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todo(glsl) draw quad
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probe all rgba (92.0, 92.0, 92.0, 92.0)
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[pixel shader]
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@@ -55,7 +55,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 10.0 11.0 12.0 13.0
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uniform 4 float4 2.0 0.0 0.0 0.0
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todo(sm>=6 | glsl) draw quad
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todo(glsl) draw quad
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probe all rgba (92.0, 92.0, 92.0, 92.0)
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[pixel shader]
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