vkd3d-shader/dxil: Implement DX intrinsics Dot2, Dot3 and Dot4.

This commit is contained in:
Conor McCarthy
2023-06-15 00:07:31 +10:00
committed by Alexandre Julliard
parent 2909a5aacc
commit d72d5c35d1
Notes: Alexandre Julliard 2024-04-03 00:21:02 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/728
4 changed files with 60 additions and 12 deletions

View File

@@ -10,7 +10,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 2.0 3.0 4.0 5.0
uniform 4 float4 10.0 11.0 12.0 13.0
todo(sm>=6 | glsl) draw quad
todo(glsl) draw quad
probe all rgba (166.0, 166.0, 166.0, 166.0)
[pixel shader]
@@ -25,7 +25,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 2.0 3.0 0.0 0.0
uniform 4 float4 10.0 11.0 12.0 13.0
todo(sm<4 | sm>=6 | glsl) draw quad
todo(sm<4 | glsl) draw quad
probe all rgba (53.0, 53.0, 53.0, 53.0)
[pixel shader]
@@ -40,7 +40,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 2.0 0.0 0.0 0.0
uniform 4 float4 10.0 11.0 12.0 13.0
todo(sm>=6 | glsl) draw quad
todo(glsl) draw quad
probe all rgba (92.0, 92.0, 92.0, 92.0)
[pixel shader]
@@ -55,7 +55,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 10.0 11.0 12.0 13.0
uniform 4 float4 2.0 0.0 0.0 0.0
todo(sm>=6 | glsl) draw quad
todo(glsl) draw quad
probe all rgba (92.0, 92.0, 92.0, 92.0)
[pixel shader]