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vkd3d: Do not keep track of descriptor heaps when using virtual heaps.
Descriptors only need flushing when using Vulkan heaps, so let's avoid uselessly scanning an array and taking and releasing a mutex if we're not.
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Notes:
Henri Verbeet
2024-09-10 21:58:29 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Conor McCarthy (@cmccarthy) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1052
@ -3210,6 +3210,9 @@ static void command_list_flush_vk_heap_updates(struct d3d12_command_list *list)
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static void command_list_add_descriptor_heap(struct d3d12_command_list *list, struct d3d12_descriptor_heap *heap)
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static void command_list_add_descriptor_heap(struct d3d12_command_list *list, struct d3d12_descriptor_heap *heap)
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{
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{
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if (!list->device->use_vk_heaps)
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return;
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if (!contains_heap(list->descriptor_heaps, list->descriptor_heap_count, heap))
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if (!contains_heap(list->descriptor_heaps, list->descriptor_heap_count, heap))
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{
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{
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if (list->descriptor_heap_count == ARRAY_SIZE(list->descriptor_heaps))
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if (list->descriptor_heap_count == ARRAY_SIZE(list->descriptor_heaps))
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