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https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
vkd3d-shader: Allow vkd3d_shader_compile_dxbc() to handle multiple source types.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
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b07c304440
commit
d6ec017077
@ -226,6 +226,14 @@ struct vkd3d_shader_transform_feedback_info
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unsigned int buffer_stride_count;
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};
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enum vkd3d_shader_source_type
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{
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VKD3D_SHADER_SOURCE_NONE,
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VKD3D_SHADER_SOURCE_DXBC_TPF,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SOURCE_TYPE),
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};
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struct vkd3d_shader_compile_info
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{
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enum vkd3d_shader_structure_type type;
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@ -233,6 +241,8 @@ struct vkd3d_shader_compile_info
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struct vkd3d_shader_code source;
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enum vkd3d_shader_source_type source_type;
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const struct vkd3d_shader_compile_option *options;
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unsigned int option_count;
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};
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@ -653,7 +663,7 @@ struct vkd3d_shader_signature
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#ifndef VKD3D_SHADER_NO_PROTOTYPES
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int vkd3d_shader_compile_dxbc(const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *spirv);
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int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *spirv);
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void vkd3d_shader_free_shader_code(struct vkd3d_shader_code *code);
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int vkd3d_shader_parse_root_signature(const struct vkd3d_shader_code *dxbc,
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@ -682,7 +692,7 @@ void vkd3d_shader_free_shader_signature(struct vkd3d_shader_signature *signature
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/*
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* Function pointer typedefs for vkd3d-shader functions.
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*/
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typedef int (*PFN_vkd3d_shader_compile_dxbc)(const struct vkd3d_shader_compile_info *compile_info,
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typedef int (*PFN_vkd3d_shader_compile)(const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_code *spirv);
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typedef void (*PFN_vkd3d_shader_free_shader_code)(struct vkd3d_shader_code *code);
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@ -1,7 +1,7 @@
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VKD3D_1_0
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{
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global:
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vkd3d_shader_compile_dxbc;
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vkd3d_shader_compile;
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vkd3d_shader_convert_root_signature;
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vkd3d_shader_find_signature_element;
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vkd3d_shader_free_root_signature;
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@ -103,7 +103,27 @@ static void vkd3d_shader_parser_destroy(struct vkd3d_shader_parser *parser)
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free_shader_desc(&parser->shader_desc);
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}
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int vkd3d_shader_compile_dxbc(const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *spirv)
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static int vkd3d_shader_validate_compile_info(const struct vkd3d_shader_compile_info *compile_info)
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{
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if (compile_info->type != VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO)
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{
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WARN("Invalid structure type %#x.\n", compile_info->type);
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return VKD3D_ERROR_INVALID_ARGUMENT;
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}
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switch (compile_info->source_type)
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{
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case VKD3D_SHADER_SOURCE_DXBC_TPF:
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break;
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default:
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WARN("Invalid shader source type %#x.\n", compile_info->source_type);
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return VKD3D_ERROR_INVALID_ARGUMENT;
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}
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return VKD3D_OK;
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}
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int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *spirv)
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{
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struct vkd3d_shader_instruction instruction;
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struct vkd3d_dxbc_compiler *spirv_compiler;
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@ -113,11 +133,8 @@ int vkd3d_shader_compile_dxbc(const struct vkd3d_shader_compile_info *compile_in
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TRACE("compile_info %p, spirv %p.\n", compile_info, spirv);
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if (compile_info->type != VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO)
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{
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WARN("Invalid compile_info structure type %#x.\n", compile_info->type);
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return VKD3D_ERROR_INVALID_ARGUMENT;
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}
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if ((ret = vkd3d_shader_validate_compile_info(compile_info)) < 0)
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return ret;
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scan_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_INFO;
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scan_info.next = NULL;
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@ -1350,10 +1350,11 @@ static HRESULT create_shader_stage(struct d3d12_device *device,
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compile_info.next = shader_interface;
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compile_info.source.code = code->pShaderBytecode;
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compile_info.source.size = code->BytecodeLength;
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compile_info.source_type = VKD3D_SHADER_SOURCE_DXBC_TPF;
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compile_info.options = NULL;
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compile_info.option_count = 0;
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if ((ret = vkd3d_shader_compile_dxbc(&compile_info, &spirv)) < 0)
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if ((ret = vkd3d_shader_compile(&compile_info, &spirv)) < 0)
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{
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WARN("Failed to compile shader, vkd3d result %d.\n", ret);
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return hresult_from_vkd3d_result(ret);
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@ -192,6 +192,7 @@ int main(int argc, char **argv)
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info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
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info.next = NULL;
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info.source_type = VKD3D_SHADER_SOURCE_DXBC_TPF;
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info.options = options.compile_options;
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info.option_count = options.compile_option_count;
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@ -201,7 +202,7 @@ int main(int argc, char **argv)
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return 1;
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}
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ret = vkd3d_shader_compile_dxbc(&info, &spirv);
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ret = vkd3d_shader_compile(&info, &spirv);
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vkd3d_shader_free_shader_code(&info.source);
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if (ret < 0)
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{
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@ -59,10 +59,11 @@ static void test_invalid_shaders(void)
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info.next = NULL;
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info.source.code = ps_break_code;
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info.source.size = sizeof(ps_break_code);
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info.source_type = VKD3D_SHADER_SOURCE_DXBC_TPF;
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info.options = &option;
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info.option_count = 1;
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rc = vkd3d_shader_compile_dxbc(&info, &spirv);
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rc = vkd3d_shader_compile(&info, &spirv);
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ok(rc == VKD3D_ERROR_INVALID_SHADER, "Got unexpected error code %d.\n", rc);
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}
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@ -75,8 +76,8 @@ static void test_vkd3d_shader_pfns(void)
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PFN_vkd3d_shader_parse_root_signature pfn_vkd3d_shader_parse_root_signature;
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PFN_vkd3d_shader_free_root_signature pfn_vkd3d_shader_free_root_signature;
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PFN_vkd3d_shader_free_shader_code pfn_vkd3d_shader_free_shader_code;
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PFN_vkd3d_shader_compile_dxbc pfn_vkd3d_shader_compile_dxbc;
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PFN_vkd3d_shader_scan_dxbc pfn_vkd3d_shader_scan_dxbc;
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PFN_vkd3d_shader_compile pfn_vkd3d_shader_compile;
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struct vkd3d_versioned_root_signature_desc root_signature_desc;
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struct vkd3d_shader_signature_element *element;
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@ -115,8 +116,8 @@ static void test_vkd3d_shader_pfns(void)
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pfn_vkd3d_shader_parse_root_signature = vkd3d_shader_parse_root_signature;
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pfn_vkd3d_shader_free_root_signature = vkd3d_shader_free_root_signature;
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pfn_vkd3d_shader_free_shader_code = vkd3d_shader_free_shader_code;
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pfn_vkd3d_shader_compile_dxbc = vkd3d_shader_compile_dxbc;
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pfn_vkd3d_shader_scan_dxbc = vkd3d_shader_scan_dxbc;
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pfn_vkd3d_shader_compile = vkd3d_shader_compile;
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rc = pfn_vkd3d_shader_serialize_root_signature(&empty_rs_desc, &dxbc);
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ok(rc == VKD3D_OK, "Got unexpected error code %d.\n", rc);
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@ -134,10 +135,11 @@ static void test_vkd3d_shader_pfns(void)
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compile_info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
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compile_info.next = NULL;
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compile_info.source = vs;
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compile_info.source_type = VKD3D_SHADER_SOURCE_DXBC_TPF;
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compile_info.options = NULL;
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compile_info.option_count = 0;
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rc = pfn_vkd3d_shader_compile_dxbc(&compile_info, &spirv);
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rc = pfn_vkd3d_shader_compile(&compile_info, &spirv);
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ok(rc == VKD3D_OK, "Got unexpected error code %d.\n", rc);
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pfn_vkd3d_shader_free_shader_code(&spirv);
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