vkd3d-shader: Allow vkd3d_shader_compile_dxbc() to handle multiple source types.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet
2020-06-19 16:13:36 +04:30
committed by Alexandre Julliard
parent b07c304440
commit d6ec017077
6 changed files with 46 additions and 15 deletions

View File

@@ -192,6 +192,7 @@ int main(int argc, char **argv)
info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
info.next = NULL;
info.source_type = VKD3D_SHADER_SOURCE_DXBC_TPF;
info.options = options.compile_options;
info.option_count = options.compile_option_count;
@@ -201,7 +202,7 @@ int main(int argc, char **argv)
return 1;
}
ret = vkd3d_shader_compile_dxbc(&info, &spirv);
ret = vkd3d_shader_compile(&info, &spirv);
vkd3d_shader_free_shader_code(&info.source);
if (ret < 0)
{