vkd3d-shader: Allow vkd3d_shader_compile_dxbc() to handle multiple source types.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet
2020-06-19 16:13:36 +04:30
committed by Alexandre Julliard
parent b07c304440
commit d6ec017077
6 changed files with 46 additions and 15 deletions

View File

@@ -1,7 +1,7 @@
VKD3D_1_0
{
global:
vkd3d_shader_compile_dxbc;
vkd3d_shader_compile;
vkd3d_shader_convert_root_signature;
vkd3d_shader_find_signature_element;
vkd3d_shader_free_root_signature;

View File

@@ -103,7 +103,27 @@ static void vkd3d_shader_parser_destroy(struct vkd3d_shader_parser *parser)
free_shader_desc(&parser->shader_desc);
}
int vkd3d_shader_compile_dxbc(const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *spirv)
static int vkd3d_shader_validate_compile_info(const struct vkd3d_shader_compile_info *compile_info)
{
if (compile_info->type != VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO)
{
WARN("Invalid structure type %#x.\n", compile_info->type);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
switch (compile_info->source_type)
{
case VKD3D_SHADER_SOURCE_DXBC_TPF:
break;
default:
WARN("Invalid shader source type %#x.\n", compile_info->source_type);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
return VKD3D_OK;
}
int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *spirv)
{
struct vkd3d_shader_instruction instruction;
struct vkd3d_dxbc_compiler *spirv_compiler;
@@ -113,11 +133,8 @@ int vkd3d_shader_compile_dxbc(const struct vkd3d_shader_compile_info *compile_in
TRACE("compile_info %p, spirv %p.\n", compile_info, spirv);
if (compile_info->type != VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO)
{
WARN("Invalid compile_info structure type %#x.\n", compile_info->type);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
if ((ret = vkd3d_shader_validate_compile_info(compile_info)) < 0)
return ret;
scan_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_INFO;
scan_info.next = NULL;