vkd3d-shader: Align the start offset instead of the size in bytecode_put_bytes().

The practical effect this has is that we avoid potential trailing padding at
the end of DXBC blobs. Unfortunately this also means we need to be more
careful about using bytecode_get_size() to find the offset where subsequent
data would get written, although in many cases this follows a put_u32() call.
This commit is contained in:
Henri Verbeet
2023-04-04 18:27:59 +02:00
committed by Alexandre Julliard
parent a0a3fb0e5f
commit d6d9aab31c
Notes: Alexandre Julliard 2023-04-04 22:36:34 +02:00
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/144
5 changed files with 23 additions and 19 deletions

View File

@@ -57,7 +57,7 @@ int vkd3d_shader_serialize_dxbc(size_t section_count, const struct vkd3d_shader_
put_u32(&buffer, TAG_DXBC);
checksum_position = bytecode_get_size(&buffer);
checksum_position = bytecode_get_next_offset(&buffer);
for (i = 0; i < 4; ++i)
put_u32(&buffer, 0);
@@ -65,13 +65,13 @@ int vkd3d_shader_serialize_dxbc(size_t section_count, const struct vkd3d_shader_
size_position = put_u32(&buffer, 0);
put_u32(&buffer, section_count);
offsets_position = bytecode_get_size(&buffer);
offsets_position = bytecode_get_next_offset(&buffer);
for (i = 0; i < section_count; ++i)
put_u32(&buffer, 0);
for (i = 0; i < section_count; ++i)
{
set_u32(&buffer, offsets_position + i * sizeof(uint32_t), bytecode_get_size(&buffer));
set_u32(&buffer, offsets_position + i * sizeof(uint32_t), bytecode_get_next_offset(&buffer));
put_u32(&buffer, sections[i].tag);
put_u32(&buffer, sections[i].data.size);
bytecode_put_bytes(&buffer, sections[i].data.code, sections[i].data.size);
@@ -2754,7 +2754,7 @@ struct root_signature_writer_context
static size_t get_chunk_offset(struct root_signature_writer_context *context)
{
return bytecode_get_size(&context->buffer) - context->chunk_position;
return bytecode_get_next_offset(&context->buffer) - context->chunk_position;
}
static void shader_write_root_signature_header(struct root_signature_writer_context *context)
@@ -2770,10 +2770,10 @@ static void shader_write_root_signature_header(struct root_signature_writer_cont
put_u32(buffer, 1);
context->total_size_position = put_u32(buffer, 0xffffffff);
put_u32(buffer, 1); /* chunk count */
put_u32(buffer, bytecode_get_size(buffer) + sizeof(uint32_t)); /* chunk offset */
put_u32(buffer, bytecode_get_next_offset(buffer) + sizeof(uint32_t)); /* chunk offset */
put_u32(buffer, TAG_RTS0);
put_u32(buffer, 0xffffffff);
context->chunk_position = bytecode_get_size(buffer);
context->chunk_position = bytecode_get_next_offset(buffer);
}
static void shader_write_descriptor_ranges(struct vkd3d_bytecode_buffer *buffer,
@@ -2862,7 +2862,7 @@ static int shader_write_root_parameters(struct root_signature_writer_context *co
size_t parameters_position;
unsigned int i;
parameters_position = bytecode_get_size(buffer);
parameters_position = bytecode_get_next_offset(buffer);
for (i = 0; i < parameter_count; ++i)
{
put_u32(buffer, versioned_root_signature_get_parameter_type(desc, i));