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vkd3d-shader/hlsl: Support rsqrt() intrinsic.
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Alexandre Julliard
2023-03-08 21:51:08 +01:00
Approved-by: Zebediah Figura (@zfigura) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/76
@ -2941,6 +2941,17 @@ static bool intrinsic_round(struct hlsl_ctx *ctx,
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return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_ROUND, arg, loc);
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return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_ROUND, arg, loc);
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}
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}
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static bool intrinsic_rsqrt(struct hlsl_ctx *ctx,
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const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
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{
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struct hlsl_ir_node *arg;
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if (!(arg = intrinsic_float_convert_arg(ctx, params, params->args[0], loc)))
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return false;
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return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_RSQ, arg, loc);
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}
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static bool intrinsic_saturate(struct hlsl_ctx *ctx,
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static bool intrinsic_saturate(struct hlsl_ctx *ctx,
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const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
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const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
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{
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{
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@ -3208,6 +3219,7 @@ intrinsic_functions[] =
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{"pow", 2, true, intrinsic_pow},
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{"pow", 2, true, intrinsic_pow},
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{"reflect", 2, true, intrinsic_reflect},
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{"reflect", 2, true, intrinsic_reflect},
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{"round", 1, true, intrinsic_round},
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{"round", 1, true, intrinsic_round},
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{"rsqrt", 1, true, intrinsic_rsqrt},
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{"saturate", 1, true, intrinsic_saturate},
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{"saturate", 1, true, intrinsic_saturate},
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{"sin", 1, true, intrinsic_sin},
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{"sin", 1, true, intrinsic_sin},
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{"smoothstep", 3, true, intrinsic_smoothstep},
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{"smoothstep", 3, true, intrinsic_smoothstep},
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@ -10,3 +10,16 @@ float4 main() : sv_target
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uniform 0 float4 1.0 9.0 32.3 46.5
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uniform 0 float4 1.0 9.0 32.3 46.5
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draw quad
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draw quad
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probe all rgba (1.0, 3.0, 5.683309, 6.819091) 1
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probe all rgba (1.0, 3.0, 5.683309, 6.819091) 1
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[pixel shader]
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uniform float4 f;
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float4 main() : sv_target
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{
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return rsqrt(f);
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}
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[test]
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uniform 0 float4 1.0 9.0 4.0 16.0
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draw quad
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probe all rgba (1.0, 0.33333333, 0.5, 0.25) 1
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