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vkd3d-shader/hlsl: Support rsqrt() intrinsic.
This commit is contained in:
committed by
Alexandre Julliard
parent
6ccde9e82c
commit
d6b656641c
Notes:
Alexandre Julliard
2023-03-08 21:51:08 +01:00
Approved-by: Zebediah Figura (@zfigura) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/76
@@ -10,3 +10,16 @@ float4 main() : sv_target
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uniform 0 float4 1.0 9.0 32.3 46.5
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draw quad
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probe all rgba (1.0, 3.0, 5.683309, 6.819091) 1
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[pixel shader]
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uniform float4 f;
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float4 main() : sv_target
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{
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return rsqrt(f);
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}
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[test]
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uniform 0 float4 1.0 9.0 4.0 16.0
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draw quad
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probe all rgba (1.0, 0.33333333, 0.5, 0.25) 1
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