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vkd3d-shader/hlsl: Don't set "allocated" for unused reserved variables.
This commit is contained in:
committed by
Alexandre Julliard
parent
1c1f1094a5
commit
d6ac823dd6
Notes:
Alexandre Julliard
2023-06-22 22:04:01 +02:00
Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/244
@@ -114,7 +114,7 @@ probe all rgba (4.0, 4.0, 4.0, 99.0)
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% Overlapping reservations, both overlapping objects are unused.
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[pixel shader todo]
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[pixel shader]
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Texture2D tex1 : register(t0);
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Texture2D tex2 : register(t0);
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Texture2D tex3;
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@@ -125,12 +125,12 @@ float4 main() : sv_target
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}
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[test]
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todo draw quad
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draw quad
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probe all rgba (1.0, 1.0, 1.0, 99.0)
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% Overlapping reservations
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[pixel shader todo]
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[pixel shader]
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Texture2D tex1 : register(t2);
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Texture2D tex2 : register(t2);
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@@ -140,5 +140,5 @@ float4 main() : sv_target
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}
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[test]
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todo draw quad
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draw quad
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probe all rgba (2.0, 2.0, 2.0, 99.0)
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