vkd3d-shader/hlsl: Don't set "allocated" for unused reserved variables.

This commit is contained in:
Zebediah Figura
2023-06-21 12:21:19 -05:00
committed by Alexandre Julliard
parent 1c1f1094a5
commit d6ac823dd6
Notes: Alexandre Julliard 2023-06-22 22:04:01 +02:00
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/244
2 changed files with 7 additions and 8 deletions

View File

@@ -114,7 +114,7 @@ probe all rgba (4.0, 4.0, 4.0, 99.0)
% Overlapping reservations, both overlapping objects are unused.
[pixel shader todo]
[pixel shader]
Texture2D tex1 : register(t0);
Texture2D tex2 : register(t0);
Texture2D tex3;
@@ -125,12 +125,12 @@ float4 main() : sv_target
}
[test]
todo draw quad
draw quad
probe all rgba (1.0, 1.0, 1.0, 99.0)
% Overlapping reservations
[pixel shader todo]
[pixel shader]
Texture2D tex1 : register(t2);
Texture2D tex2 : register(t2);
@@ -140,5 +140,5 @@ float4 main() : sv_target
}
[test]
todo draw quad
draw quad
probe all rgba (2.0, 2.0, 2.0, 99.0)