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vkd3d-shader/hlsl: Parse function attributes.
This commit is contained in:
committed by
Alexandre Julliard
parent
da56f41ceb
commit
d6799bd5d3
Notes:
Alexandre Julliard
2022-11-08 23:05:16 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/43
@@ -2,17 +2,17 @@
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% we need to get the parsing syntax right. Most of the following tests which
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% succeed print warnings.
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[pixel shader todo]
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[pixel shader]
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[numthreads]
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float4 main() : sv_target { return 0; }
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[pixel shader todo]
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[pixel shader]
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[ numthreads ]
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float4 main() : sv_target { return 0; }
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[pixel shader todo]
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[pixel shader]
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[numthreads(1)]
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float4 main() : sv_target { return 0; }
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@@ -55,12 +55,12 @@ float4 main() : sv_target { return 0; }
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[numthreads(float2(1))]
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float4 main() : sv_target { return 0; }
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[pixel shader todo]
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[pixel shader]
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[not_a_real_attribute_name]
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float4 main() : sv_target { return 0; }
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[pixel shader todo]
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[pixel shader]
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uniform float4 f;
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@@ -72,27 +72,27 @@ float4 main() : sv_target { return 0; }
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[one, two]
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float4 main() : sv_target { return 0; }
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[pixel shader todo]
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[pixel shader]
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[one][two]
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float4 main() : sv_target { return 0; }
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[pixel shader fail]
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[pixel shader fail todo]
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[one][one]
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float4 main() : sv_target { return 0; }
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[pixel shader fail]
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[pixel shader fail todo]
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[one][one(1)]
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float4 main() : sv_target { return 0; }
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[pixel shader todo]
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[pixel shader]
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[one][One]
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float4 main() : sv_target { return 0; }
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[pixel shader todo]
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[pixel shader]
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[numthreads]
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float4 main();
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@@ -100,7 +100,7 @@ float4 main();
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[numthreads]
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float4 main() : sv_target { return 0; }
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[pixel shader todo]
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[pixel shader]
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/* Expressions with side effects are forbidden in attributes—see
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* hlsl-numthreads.shader_test for an example—but not if the attribute is
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