mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-09-12 18:50:22 -07:00
vkd3d-shader/hlsl: Parse function attributes.
This commit is contained in:
committed by
Alexandre Julliard
parent
da56f41ceb
commit
d6799bd5d3
Notes:
Alexandre Julliard
2022-11-08 23:05:16 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/43
@@ -2,17 +2,17 @@
|
||||
% we need to get the parsing syntax right. Most of the following tests which
|
||||
% succeed print warnings.
|
||||
|
||||
[pixel shader todo]
|
||||
[pixel shader]
|
||||
|
||||
[numthreads]
|
||||
float4 main() : sv_target { return 0; }
|
||||
|
||||
[pixel shader todo]
|
||||
[pixel shader]
|
||||
|
||||
[ numthreads ]
|
||||
float4 main() : sv_target { return 0; }
|
||||
|
||||
[pixel shader todo]
|
||||
[pixel shader]
|
||||
|
||||
[numthreads(1)]
|
||||
float4 main() : sv_target { return 0; }
|
||||
@@ -55,12 +55,12 @@ float4 main() : sv_target { return 0; }
|
||||
[numthreads(float2(1))]
|
||||
float4 main() : sv_target { return 0; }
|
||||
|
||||
[pixel shader todo]
|
||||
[pixel shader]
|
||||
|
||||
[not_a_real_attribute_name]
|
||||
float4 main() : sv_target { return 0; }
|
||||
|
||||
[pixel shader todo]
|
||||
[pixel shader]
|
||||
|
||||
uniform float4 f;
|
||||
|
||||
@@ -72,27 +72,27 @@ float4 main() : sv_target { return 0; }
|
||||
[one, two]
|
||||
float4 main() : sv_target { return 0; }
|
||||
|
||||
[pixel shader todo]
|
||||
[pixel shader]
|
||||
|
||||
[one][two]
|
||||
float4 main() : sv_target { return 0; }
|
||||
|
||||
[pixel shader fail]
|
||||
[pixel shader fail todo]
|
||||
|
||||
[one][one]
|
||||
float4 main() : sv_target { return 0; }
|
||||
|
||||
[pixel shader fail]
|
||||
[pixel shader fail todo]
|
||||
|
||||
[one][one(1)]
|
||||
float4 main() : sv_target { return 0; }
|
||||
|
||||
[pixel shader todo]
|
||||
[pixel shader]
|
||||
|
||||
[one][One]
|
||||
float4 main() : sv_target { return 0; }
|
||||
|
||||
[pixel shader todo]
|
||||
[pixel shader]
|
||||
|
||||
[numthreads]
|
||||
float4 main();
|
||||
@@ -100,7 +100,7 @@ float4 main();
|
||||
[numthreads]
|
||||
float4 main() : sv_target { return 0; }
|
||||
|
||||
[pixel shader todo]
|
||||
[pixel shader]
|
||||
|
||||
/* Expressions with side effects are forbidden in attributes—see
|
||||
* hlsl-numthreads.shader_test for an example—but not if the attribute is
|
||||
|
@@ -8,52 +8,52 @@ shader model >= 5.0
|
||||
[numthreads(1, 1, 1)]
|
||||
void main() {}
|
||||
|
||||
[compute shader fail]
|
||||
[compute shader fail todo]
|
||||
|
||||
[numthreads]
|
||||
void main() {}
|
||||
|
||||
[compute shader fail]
|
||||
[compute shader fail todo]
|
||||
|
||||
[numthreads(1, 1)]
|
||||
void main() {}
|
||||
|
||||
[compute shader fail]
|
||||
[compute shader fail todo]
|
||||
|
||||
[numthreads(1, 1, 1, 1)]
|
||||
void main() {}
|
||||
|
||||
[compute shader fail]
|
||||
[compute shader fail todo]
|
||||
|
||||
[numthreads(0, 1, 1)]
|
||||
void main() {}
|
||||
|
||||
[compute shader fail]
|
||||
[compute shader fail todo]
|
||||
|
||||
[numthreads(1, 0, 1)]
|
||||
void main() {}
|
||||
|
||||
[compute shader fail]
|
||||
[compute shader fail todo]
|
||||
|
||||
[numthreads(1, 1, 0)]
|
||||
void main() {}
|
||||
|
||||
[compute shader fail]
|
||||
[compute shader fail todo]
|
||||
|
||||
[numthreads(-1, 1, 1)]
|
||||
void main() {}
|
||||
|
||||
[compute shader fail]
|
||||
[compute shader fail todo]
|
||||
|
||||
[numthreads(1, -1, 1)]
|
||||
void main() {}
|
||||
|
||||
[compute shader fail]
|
||||
[compute shader fail todo]
|
||||
|
||||
[numthreads(1, 1, -1)]
|
||||
void main() {}
|
||||
|
||||
[compute shader fail]
|
||||
[compute shader fail todo]
|
||||
|
||||
[numthreads(1, -1, -1)]
|
||||
void main() {}
|
||||
@@ -68,12 +68,12 @@ void main() {}
|
||||
[numthreads(int(1), 1, 1)]
|
||||
void main() {}
|
||||
|
||||
[compute shader fail]
|
||||
[compute shader fail todo]
|
||||
|
||||
[numthreads(float(1), 1, 1)]
|
||||
void main() {}
|
||||
|
||||
[compute shader fail]
|
||||
[compute shader fail todo]
|
||||
|
||||
[numthreads(uint1(1), 1, 1)]
|
||||
void main() {}
|
||||
@@ -103,7 +103,7 @@ void main() {}
|
||||
|
||||
void main() {}
|
||||
|
||||
[compute shader fail]
|
||||
[compute shader fail todo]
|
||||
|
||||
[NumThreads(1, 1, 1)]
|
||||
void main() {}
|
||||
@@ -115,21 +115,21 @@ void main();
|
||||
|
||||
void main() {}
|
||||
|
||||
[compute shader fail]
|
||||
[compute shader fail todo]
|
||||
|
||||
void main() {}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void main();
|
||||
|
||||
[compute shader fail]
|
||||
[compute shader fail todo]
|
||||
|
||||
void main();
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void main() {}
|
||||
|
||||
[compute shader fail]
|
||||
[compute shader fail todo]
|
||||
|
||||
/* Expressions with side effects are forbidden in attributes (but not if the
|
||||
* attribute is ignored). */
|
||||
@@ -139,14 +139,14 @@ static int x = 1;
|
||||
[numthreads(x++, 1, 1)]
|
||||
void main() {}
|
||||
|
||||
[compute shader fail]
|
||||
[compute shader fail todo]
|
||||
|
||||
static int x = 1;
|
||||
|
||||
[numthreads(++x, 1, 1)]
|
||||
void main() {}
|
||||
|
||||
[compute shader fail]
|
||||
[compute shader fail todo]
|
||||
|
||||
static int x = 1;
|
||||
|
||||
|
Reference in New Issue
Block a user