vkd3d-shader/hlsl: Parse function attributes.

This commit is contained in:
Zebediah Figura
2021-08-16 14:52:10 -05:00
committed by Alexandre Julliard
parent da56f41ceb
commit d6799bd5d3
Notes: Alexandre Julliard 2022-11-08 23:05:16 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/43
7 changed files with 164 additions and 35 deletions

View File

@@ -212,6 +212,15 @@ struct hlsl_src
struct list entry;
};
struct hlsl_attribute
{
const char *name;
struct list instrs;
struct vkd3d_shader_location loc;
unsigned int args_count;
struct hlsl_src args[];
};
#define HLSL_STORAGE_EXTERN 0x00000001
#define HLSL_STORAGE_NOINTERPOLATION 0x00000002
#define HLSL_MODIFIER_PRECISE 0x00000004
@@ -279,6 +288,8 @@ struct hlsl_ir_function_decl
struct list *parameters;
struct hlsl_block body;
bool has_body;
unsigned int attr_count;
const struct hlsl_attribute *const *attrs;
};
struct hlsl_ir_if
@@ -741,6 +752,7 @@ void hlsl_cleanup_deref(struct hlsl_deref *deref);
void hlsl_replace_node(struct hlsl_ir_node *old, struct hlsl_ir_node *new);
void hlsl_free_attribute(struct hlsl_attribute *attr);
void hlsl_free_instr(struct hlsl_ir_node *node);
void hlsl_free_instr_list(struct list *list);
void hlsl_free_type(struct hlsl_type *type);
@@ -771,7 +783,7 @@ struct hlsl_ir_node *hlsl_new_expr(struct hlsl_ctx *ctx, enum hlsl_ir_expr_op op
struct hlsl_ir_constant *hlsl_new_float_constant(struct hlsl_ctx *ctx,
float f, const struct vkd3d_shader_location *loc);
struct hlsl_ir_function_decl *hlsl_new_func_decl(struct hlsl_ctx *ctx, struct hlsl_type *return_type,
struct list *parameters, const struct hlsl_semantic *semantic, struct vkd3d_shader_location loc);
struct list *parameters, const struct hlsl_semantic *semantic, const struct vkd3d_shader_location *loc);
struct hlsl_ir_if *hlsl_new_if(struct hlsl_ctx *ctx, struct hlsl_ir_node *condition, struct vkd3d_shader_location loc);
struct hlsl_ir_constant *hlsl_new_int_constant(struct hlsl_ctx *ctx, int n,
const struct vkd3d_shader_location *loc);