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tests: Skip test_graphics_compute_queue_synchronization() on paravirtualized MoltenVK.
This used to work when the macOS runner had a Sonoma host system. Now it has Sequoia, even if the guest is still Sonoma, and the test crashes with: [mvk-error] VK_TIMEOUT: MTLCommandBuffer "vkQueueSubmit MTLCommandBuffer on Queue 3-0" execution failed (code 2): Caused GPU Hang Error (00000003:kIOGPUCommandBufferCallbackErrorHang) vkd3d:56072:err:vkd3d_wait_for_gpu_timeline_semaphore Failed to wait for Vulkan timeline semaphore, vr -4. Upgrading MoltenVK or the guest to Sequoia doesn't seem to help. I haven't investigated the problem, but my experience is that the paravirtualized Metal driver has a number of problems.
This commit is contained in:
committed by
Henri Verbeet
parent
7e134f85a4
commit
d65be3d0c5
Notes:
Henri Verbeet
2025-06-05 17:09:15 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1545
@@ -35116,6 +35116,13 @@ static void test_graphics_compute_queue_synchronization(void)
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device = context.device;
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queue = context.queue;
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if (is_mvk_paravirtualized_device(device))
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{
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skip("GPU hangs on paravirtualized MVK.\n");
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destroy_test_context(&context);
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return;
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}
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root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV;
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root_parameters[0].Descriptor.ShaderRegister = 1;
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root_parameters[0].Descriptor.RegisterSpace = 0;
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