vkd3d-shader/hlsl: Introduce HLSL_REGSET_STREAM_OUTPUTS regset.

This commit is contained in:
Shaun Ren
2025-03-14 15:39:09 -04:00
committed by Henri Verbeet
parent 8059608af9
commit d620ad4942
Notes: Henri Verbeet 2025-04-23 18:18:33 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1458
3 changed files with 13 additions and 3 deletions

View File

@@ -5191,6 +5191,8 @@ static char get_regset_name(enum hlsl_regset regset)
return 't';
case HLSL_REGSET_UAVS:
return 'u';
case HLSL_REGSET_STREAM_OUTPUTS:
return 'm';
case HLSL_REGSET_NUMERIC:
vkd3d_unreachable();
}
@@ -13248,7 +13250,7 @@ static void process_entry_function(struct hlsl_ctx *ctx,
validate_and_record_prim_type(ctx, var);
prepend_input_var_copy(ctx, entry_func, var);
}
else if (hlsl_get_stream_output_type(var->data_type))
else if (var->data_type->reg_size[HLSL_REGSET_STREAM_OUTPUTS])
{
if (profile->type != VKD3D_SHADER_TYPE_GEOMETRY)
{