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vkd3d: Add a macro to mark unreachable code.
This should silence warnings about some branches non returning any value without requiring additional "return 0" statement or similar. Also, in theory this might enable to compiler to optimize the program a little bit more, though that's unlikely to have any measurable effect.
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committed by
Alexandre Julliard
parent
56b2f56b86
commit
d5fd309ef8
Notes:
Alexandre Julliard
2022-10-18 00:13:00 +02:00
Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/11
@ -1314,7 +1314,7 @@ int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info,
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break;
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default:
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assert(0);
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vkd3d_unreachable();
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}
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vkd3d_shader_message_context_trace_messages(&message_context);
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