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vkd3d: Add a macro to mark unreachable code.
This should silence warnings about some branches non returning any value without requiring additional "return 0" statement or similar. Also, in theory this might enable to compiler to optimize the program a little bit more, though that's unlikely to have any measurable effect.
This commit is contained in:
committed by
Alexandre Julliard
parent
56b2f56b86
commit
d5fd309ef8
Notes:
Alexandre Julliard
2022-10-18 00:13:00 +02:00
Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/11
@@ -80,8 +80,7 @@ static struct hlsl_ir_node *new_offset_from_path_index(struct hlsl_ctx *ctx, str
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}
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default:
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assert(0);
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return NULL;
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vkd3d_unreachable();
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}
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if (offset)
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@@ -1763,8 +1762,7 @@ static void allocate_const_registers_recurse(struct hlsl_ctx *ctx, struct hlsl_b
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return;
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default:
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assert(0);
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return;
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vkd3d_unreachable();
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}
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defs->values[constant->reg.id + y].f[x] = f;
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}
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@@ -2149,8 +2147,7 @@ bool hlsl_component_index_range_from_deref(struct hlsl_ctx *ctx, const struct hl
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break;
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default:
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assert(0);
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break;
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vkd3d_unreachable();
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}
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type = hlsl_get_element_type_from_path_index(ctx, type, path_node);
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