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vkd3d-shader/hlsl: Store stream index in struct hlsl_semantic.
In addition, support stream indices in tpf_write_signature().
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Notes:
Henri Verbeet
2025-06-02 21:00:38 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1518
@@ -245,6 +245,7 @@ struct hlsl_semantic
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{
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const char *name;
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uint32_t index;
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uint32_t stream_index;
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/* Name exactly as it appears in the sources. */
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const char *raw_name;
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