vkd3d-shader/glsl: Implement VKD3DSIH_SAMPLE_LOD.

This commit is contained in:
Henri Verbeet
2024-10-18 20:45:57 +02:00
parent 85697d76be
commit d58282c6d1
Notes: Henri Verbeet 2024-10-24 21:02:25 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1211
2 changed files with 24 additions and 18 deletions

View File

@@ -26,13 +26,13 @@ float4 main() : sv_target
[test]
uniform 0 float4 0.0 0.0 0.0 0.0
todo(sm<4 | glsl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (1.0, 0.0, 1.0, 0.0)
uniform 0 float4 0.5 0.0 0.0 0.0
todo(sm<4 | glsl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (0.5, 0.0, 1.0, 0.0)
uniform 0 float4 1.0 0.0 0.0 0.0
todo(sm<4 | glsl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (0.0, 0.0, 1.0, 0.0)
[require]
@@ -50,11 +50,11 @@ float4 main() : sv_target
[test]
uniform 0 float4 0.0 0.0 0.0 0.0
todo(sm<4 | glsl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (1.0, 0.0, 1.0, 0.0)
uniform 0 float4 0.5 0.0 0.0 0.0
todo(sm<4 | glsl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (0.5, 0.0, 1.0, 0.0)
uniform 0 float4 1.0 0.0 0.0 0.0
todo(sm<4 | glsl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (0.0, 0.0, 1.0, 0.0)