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vkd3d-shader/ir: Implement exponential fog.
This commit is contained in:
committed by
Henri Verbeet
parent
1fbbc82f3a
commit
d56601c8d0
Notes:
Henri Verbeet
2024-12-02 17:19:05 +01:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1265
@@ -30,6 +30,9 @@
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#include "vulkan_utils.h"
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#include "vkd3d_test.h"
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#define LOG2_E 1.44269504f
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#define SQRT_LOG2_E 1.20112241f
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struct vulkan_resource
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{
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struct resource r;
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@@ -274,6 +277,8 @@ static enum vkd3d_shader_fog_fragment_mode get_fog_fragment_mode(enum fog_mode m
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case FOG_MODE_DISABLE: return VKD3D_SHADER_FOG_FRAGMENT_NONE;
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case FOG_MODE_NONE: return VKD3D_SHADER_FOG_FRAGMENT_LINEAR;
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case FOG_MODE_LINEAR: return VKD3D_SHADER_FOG_FRAGMENT_LINEAR;
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case FOG_MODE_EXP: return VKD3D_SHADER_FOG_FRAGMENT_EXP;
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case FOG_MODE_EXP2: return VKD3D_SHADER_FOG_FRAGMENT_EXP2;
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default: fatal_error("Unhandled fog mode %#x.\n", mode);
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}
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}
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@@ -510,15 +515,28 @@ static bool compile_d3d_code(struct vulkan_shader_runner *runner,
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parameters[20].type = VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT;
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parameters[20].data_type = VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32;
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if (runner->r.fog_mode == FOG_MODE_NONE)
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switch (runner->r.fog_mode)
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{
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parameters[19].u.immediate_constant.u.f32 = 0.0f;
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parameters[20].u.immediate_constant.u.f32 = -1.0f;
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}
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else
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{
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parameters[19].u.immediate_constant.u.f32 = runner->r.fog_end;
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parameters[20].u.immediate_constant.u.f32 = 1.0 / (runner->r.fog_end - runner->r.fog_start);
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case FOG_MODE_NONE:
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parameters[19].u.immediate_constant.u.f32 = 0.0f;
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parameters[20].u.immediate_constant.u.f32 = -1.0f;
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break;
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case FOG_MODE_LINEAR:
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parameters[19].u.immediate_constant.u.f32 = runner->r.fog_end;
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parameters[20].u.immediate_constant.u.f32 = 1.0 / (runner->r.fog_end - runner->r.fog_start);
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break;
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case FOG_MODE_EXP:
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parameters[20].u.immediate_constant.u.f32 = runner->r.fog_density * LOG2_E;
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break;
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case FOG_MODE_EXP2:
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parameters[20].u.immediate_constant.u.f32 = runner->r.fog_density * SQRT_LOG2_E;
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break;
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case FOG_MODE_DISABLE:
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break;
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}
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parameters[21].name = VKD3D_SHADER_PARAMETER_NAME_FOG_SOURCE;
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