vkd3d-shader/ir: Implement exponential fog.

This commit is contained in:
Elizabeth Figura
2024-11-13 19:39:35 -06:00
committed by Henri Verbeet
parent 1fbbc82f3a
commit d56601c8d0
Notes: Henri Verbeet 2024-12-02 17:19:05 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1265
7 changed files with 142 additions and 11 deletions

View File

@@ -522,6 +522,8 @@ static bool d3d9_runner_draw(struct shader_runner *r,
ok(hr == D3D_OK, "Failed to set render state, hr %#lx.\n", hr);
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGEND, float_to_int(runner->r.fog_end));
ok(hr == D3D_OK, "Failed to set render state, hr %#lx.\n", hr);
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGDENSITY, float_to_int(runner->r.fog_density));
ok(hr == D3D_OK, "Failed to set render state, hr %#lx.\n", hr);
hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &vertex_declaration);
ok(hr == D3D_OK, "Failed to create vertex declaration, hr %#lx.\n", hr);