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vkd3d-shader/ir: Implement exponential fog.
This commit is contained in:
committed by
Henri Verbeet
parent
1fbbc82f3a
commit
d56601c8d0
Notes:
Henri Verbeet
2024-12-02 17:19:05 +01:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1265
@@ -522,6 +522,8 @@ static bool d3d9_runner_draw(struct shader_runner *r,
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ok(hr == D3D_OK, "Failed to set render state, hr %#lx.\n", hr);
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGEND, float_to_int(runner->r.fog_end));
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ok(hr == D3D_OK, "Failed to set render state, hr %#lx.\n", hr);
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGDENSITY, float_to_int(runner->r.fog_density));
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ok(hr == D3D_OK, "Failed to set render state, hr %#lx.\n", hr);
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hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &vertex_declaration);
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ok(hr == D3D_OK, "Failed to create vertex declaration, hr %#lx.\n", hr);
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