vkd3d-shader/ir: Implement exponential fog.

This commit is contained in:
Elizabeth Figura
2024-11-13 19:39:35 -06:00
committed by Henri Verbeet
parent 1fbbc82f3a
commit d56601c8d0
Notes: Henri Verbeet 2024-12-02 17:19:05 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1265
7 changed files with 142 additions and 11 deletions

View File

@@ -234,7 +234,7 @@ struct shader_runner
bool point_sprite;
struct vec4 fog_colour;
enum fog_mode fog_mode;
float fog_start, fog_end;
float fog_start, fog_end, fog_density;
bool ortho_fog;
};