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vkd3d-shader/ir: Implement exponential fog.
This commit is contained in:
committed by
Henri Verbeet
parent
1fbbc82f3a
commit
d56601c8d0
Notes:
Henri Verbeet
2024-12-02 17:19:05 +01:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1265
@@ -1450,6 +1450,11 @@ static void parse_test_directive(struct shader_runner *runner, const char *line)
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if (sscanf(line, "%f %f", &runner->fog_start, &runner->fog_end) < 2)
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fatal_error("Malformed fog constants '%s'.\n", line);
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}
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else if (runner->fog_mode == FOG_MODE_EXP || runner->fog_mode == FOG_MODE_EXP2)
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{
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if (sscanf(line, "%f", &runner->fog_density) < 1)
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fatal_error("Malformed fog constants '%s'.\n", line);
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}
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}
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else if (match_string(line, "fog-colour", &line))
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{
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@@ -1909,6 +1914,7 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_c
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runner->fog_mode = FOG_MODE_DISABLE;
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runner->fog_start = 0.0f;
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runner->fog_end = 1.0f;
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runner->fog_density = 1.0f;
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runner->sample_mask = ~0u;
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runner->depth_bounds = false;
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