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vkd3d-shader/ir: Implement exponential fog.
This commit is contained in:
committed by
Henri Verbeet
parent
1fbbc82f3a
commit
d56601c8d0
Notes:
Henri Verbeet
2024-12-02 17:19:05 +01:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1265
@@ -6764,7 +6764,7 @@ static enum vkd3d_result insert_fragment_fog_before_ret(struct vsir_program *pro
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uint32_t ssa_factor = program->ssa_count++;
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size_t pos = ret - instructions->elements;
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struct vkd3d_shader_instruction *ins;
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uint32_t ssa_temp;
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uint32_t ssa_temp, ssa_temp2;
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switch (mode)
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{
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@@ -6798,6 +6798,71 @@ static enum vkd3d_result insert_fragment_fog_before_ret(struct vsir_program *pro
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src_param_init_parameter(&ins->src[1], VKD3D_SHADER_PARAMETER_NAME_FOG_SCALE, VKD3D_DATA_FLOAT);
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break;
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case VKD3D_SHADER_FOG_FRAGMENT_EXP:
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/* We generate the following code:
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*
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* mul sr0, FOG_SCALE, vFOG.x
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* exp_sat srFACTOR, -sr0
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*/
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if (!shader_instruction_array_insert_at(&program->instructions, pos, 4))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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*ret_pos = pos + 4;
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ssa_temp = program->ssa_count++;
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ins = &program->instructions.elements[pos];
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vsir_instruction_init_with_params(program, ins, &loc, VKD3DSIH_MUL, 1, 2);
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dst_param_init_ssa_float(&ins->dst[0], ssa_temp);
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src_param_init_parameter(&ins->src[0], VKD3D_SHADER_PARAMETER_NAME_FOG_SCALE, VKD3D_DATA_FLOAT);
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vsir_src_param_init(&ins->src[1], VKD3DSPR_INPUT, VKD3D_DATA_FLOAT, 1);
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ins->src[1].reg.idx[0].offset = fog_signature_idx;
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ins->src[1].reg.dimension = VSIR_DIMENSION_VEC4;
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ins->src[1].swizzle = VKD3D_SHADER_SWIZZLE(X, X, X, X);
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vsir_instruction_init_with_params(program, ++ins, &loc, VKD3DSIH_EXP, 1, 1);
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dst_param_init_ssa_float(&ins->dst[0], ssa_factor);
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ins->dst[0].modifiers = VKD3DSPDM_SATURATE;
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src_param_init_ssa_float(&ins->src[0], ssa_temp);
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ins->src[0].modifiers = VKD3DSPSM_NEG;
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break;
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case VKD3D_SHADER_FOG_FRAGMENT_EXP2:
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/* We generate the following code:
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*
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* mul sr0, FOG_SCALE, vFOG.x
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* mul sr1, sr0, sr0
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* exp_sat srFACTOR, -sr1
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*/
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if (!shader_instruction_array_insert_at(&program->instructions, pos, 5))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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*ret_pos = pos + 5;
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ssa_temp = program->ssa_count++;
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ssa_temp2 = program->ssa_count++;
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ins = &program->instructions.elements[pos];
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vsir_instruction_init_with_params(program, ins, &loc, VKD3DSIH_MUL, 1, 2);
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dst_param_init_ssa_float(&ins->dst[0], ssa_temp);
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src_param_init_parameter(&ins->src[0], VKD3D_SHADER_PARAMETER_NAME_FOG_SCALE, VKD3D_DATA_FLOAT);
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vsir_src_param_init(&ins->src[1], VKD3DSPR_INPUT, VKD3D_DATA_FLOAT, 1);
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ins->src[1].reg.idx[0].offset = fog_signature_idx;
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ins->src[1].reg.dimension = VSIR_DIMENSION_VEC4;
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ins->src[1].swizzle = VKD3D_SHADER_SWIZZLE(X, X, X, X);
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vsir_instruction_init_with_params(program, ++ins, &loc, VKD3DSIH_MUL, 1, 2);
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dst_param_init_ssa_float(&ins->dst[0], ssa_temp2);
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src_param_init_ssa_float(&ins->src[0], ssa_temp);
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src_param_init_ssa_float(&ins->src[1], ssa_temp);
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vsir_instruction_init_with_params(program, ++ins, &loc, VKD3DSIH_EXP, 1, 1);
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dst_param_init_ssa_float(&ins->dst[0], ssa_factor);
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ins->dst[0].modifiers = VKD3DSPDM_SATURATE;
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src_param_init_ssa_float(&ins->src[0], ssa_temp2);
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ins->src[0].modifiers = VKD3DSPSM_NEG;
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break;
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default:
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vkd3d_unreachable();
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}
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