From d5126b4d98c05870a98b03d415b29d7fb89b4075 Mon Sep 17 00:00:00 2001 From: Giovanni Mascellani Date: Mon, 5 Aug 2024 16:49:21 +0200 Subject: [PATCH] vkd3d-shader: Replace assert() with VKD3D_ASSERT() in spirv.c. --- libs/vkd3d-shader/spirv.c | 178 +++++++++++++++++++------------------- 1 file changed, 89 insertions(+), 89 deletions(-) diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index e3415833..c90fe1fa 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -313,7 +313,7 @@ static bool vkd3d_spirv_stream_append(struct vkd3d_spirv_stream *dst_stream, struct vkd3d_spirv_chunk *chunk; size_t src_location = 0; - assert(list_empty(&dst_stream->inserted_chunks)); + VKD3D_ASSERT(list_empty(&dst_stream->inserted_chunks)); LIST_FOR_EACH_ENTRY(chunk, &src_stream->inserted_chunks, struct vkd3d_spirv_chunk, entry) src_word_count += chunk->word_count; @@ -322,16 +322,16 @@ static bool vkd3d_spirv_stream_append(struct vkd3d_spirv_stream *dst_stream, dst_stream->word_count + src_word_count, sizeof(*dst_stream->words))) return false; - assert(dst_stream->word_count + src_word_count <= dst_stream->capacity); + VKD3D_ASSERT(dst_stream->word_count + src_word_count <= dst_stream->capacity); LIST_FOR_EACH_ENTRY(chunk, &src_stream->inserted_chunks, struct vkd3d_spirv_chunk, entry) { - assert(src_location <= chunk->location); + VKD3D_ASSERT(src_location <= chunk->location); word_count = chunk->location - src_location; memcpy(&dst_stream->words[dst_stream->word_count], &src_stream->words[src_location], word_count * sizeof(*src_stream->words)); dst_stream->word_count += word_count; src_location += word_count; - assert(src_location == chunk->location); + VKD3D_ASSERT(src_location == chunk->location); memcpy(&dst_stream->words[dst_stream->word_count], chunk->words, chunk->word_count * sizeof(*chunk->words)); @@ -464,7 +464,7 @@ static void vkd3d_spirv_set_execution_model(struct vkd3d_spirv_builder *builder, static uint32_t vkd3d_spirv_opcode_word(SpvOp op, unsigned int word_count) { - assert(!(op & ~SpvOpCodeMask)); + VKD3D_ASSERT(!(op & ~SpvOpCodeMask)); return (word_count << SpvWordCountShift) | op; } @@ -538,7 +538,7 @@ static int vkd3d_spirv_declaration_compare(const void *key, const struct rb_entr return ret; if ((ret = vkd3d_u32_compare(a->parameter_count, b->parameter_count))) return ret; - assert(a->parameter_count <= ARRAY_SIZE(a->parameters)); + VKD3D_ASSERT(a->parameter_count <= ARRAY_SIZE(a->parameters)); return memcmp(&a->parameters, &b->parameters, a->parameter_count * sizeof(*a->parameters)); } @@ -554,7 +554,7 @@ static void vkd3d_spirv_insert_declaration(struct vkd3d_spirv_builder *builder, { struct vkd3d_spirv_declaration *d; - assert(declaration->parameter_count <= ARRAY_SIZE(declaration->parameters)); + VKD3D_ASSERT(declaration->parameter_count <= ARRAY_SIZE(declaration->parameters)); if (!(d = vkd3d_malloc(sizeof(*d)))) return; @@ -823,7 +823,7 @@ static uint32_t vkd3d_spirv_build_op_tr2v(struct vkd3d_spirv_builder *builder, static void vkd3d_spirv_begin_function_stream_insertion(struct vkd3d_spirv_builder *builder, size_t location) { - assert(builder->insertion_location == ~(size_t)0); + VKD3D_ASSERT(builder->insertion_location == ~(size_t)0); if (vkd3d_spirv_stream_current_location(&builder->function_stream) == location) return; @@ -1166,7 +1166,7 @@ static uint32_t vkd3d_spirv_get_op_constant(struct vkd3d_spirv_builder *builder, static uint32_t vkd3d_spirv_build_op_constant64(struct vkd3d_spirv_builder *builder, uint32_t result_type, const uint32_t *values, unsigned int value_count) { - assert(value_count == 2); + VKD3D_ASSERT(value_count == 2); return vkd3d_spirv_build_op_trv(builder, &builder->global_stream, SpvOpConstant, result_type, values, value_count); } @@ -1583,13 +1583,13 @@ static uint32_t vkd3d_spirv_build_image_instruction(struct vkd3d_spirv_builder * unsigned int index = 0, i; uint32_t w[10]; - assert(operand_count <= ARRAY_SIZE(w)); + VKD3D_ASSERT(operand_count <= ARRAY_SIZE(w)); for (i = 0; i < operand_count; ++i) w[index++] = operands[i]; if (image_operands_mask) { - assert(index + 1 + image_operand_count <= ARRAY_SIZE(w)); + VKD3D_ASSERT(index + 1 + image_operand_count <= ARRAY_SIZE(w)); w[index++] = image_operands_mask; for (i = 0; i < image_operand_count; ++i) w[index++] = image_operands[i]; @@ -1606,9 +1606,9 @@ static uint32_t vkd3d_spirv_build_op_image_sample(struct vkd3d_spirv_builder *bu const uint32_t operands[] = {sampled_image_id, coordinate_id}; if (op == SpvOpImageSampleExplicitLod) - assert(image_operands_mask & (SpvImageOperandsLodMask | SpvImageOperandsGradMask)); + VKD3D_ASSERT(image_operands_mask & (SpvImageOperandsLodMask | SpvImageOperandsGradMask)); else - assert(op == SpvOpImageSampleImplicitLod); + VKD3D_ASSERT(op == SpvOpImageSampleImplicitLod); return vkd3d_spirv_build_image_instruction(builder, op, result_type, operands, ARRAY_SIZE(operands), image_operands_mask, image_operands, image_operand_count); @@ -1621,9 +1621,9 @@ static uint32_t vkd3d_spirv_build_op_image_sample_dref(struct vkd3d_spirv_builde const uint32_t operands[] = {sampled_image_id, coordinate_id, dref_id}; if (op == SpvOpImageSampleDrefExplicitLod) - assert(image_operands_mask & (SpvImageOperandsLodMask | SpvImageOperandsGradMask)); + VKD3D_ASSERT(image_operands_mask & (SpvImageOperandsLodMask | SpvImageOperandsGradMask)); else - assert(op == SpvOpImageSampleDrefImplicitLod); + VKD3D_ASSERT(op == SpvOpImageSampleDrefImplicitLod); return vkd3d_spirv_build_image_instruction(builder, op, result_type, operands, ARRAY_SIZE(operands), image_operands_mask, image_operands, image_operand_count); @@ -1900,7 +1900,7 @@ static uint32_t vkd3d_spirv_get_type_id(struct vkd3d_spirv_builder *builder, } else { - assert(component_type != VKD3D_SHADER_COMPONENT_VOID); + VKD3D_ASSERT(component_type != VKD3D_SHADER_COMPONENT_VOID); scalar_id = vkd3d_spirv_get_type_id(builder, component_type, 1); return vkd3d_spirv_get_op_type_vector(builder, scalar_id, component_count); } @@ -2266,7 +2266,7 @@ static void vkd3d_symbol_make_register(struct vkd3d_symbol *symbol, case VKD3DSPR_OUTPUT: case VKD3DSPR_PATCHCONST: symbol->key.reg.idx = reg->idx_count ? reg->idx[reg->idx_count - 1].offset : ~0u; - assert(!reg->idx_count || symbol->key.reg.idx != ~0u); + VKD3D_ASSERT(!reg->idx_count || symbol->key.reg.idx != ~0u); break; case VKD3DSPR_IMMCONSTBUFFER: @@ -2905,7 +2905,7 @@ static struct vkd3d_shader_descriptor_binding spirv_compiler_get_descriptor_bind if (is_uav_counter) { - assert(descriptor_type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV); + VKD3D_ASSERT(descriptor_type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV); binding_offsets = compiler->offset_info.uav_counter_offsets; for (i = 0; i < shader_interface->uav_counter_count; ++i) { @@ -3023,7 +3023,7 @@ static uint32_t spirv_compiler_get_constant(struct spirv_compiler *compiler, struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; unsigned int i; - assert(0 < component_count && component_count <= VKD3D_VEC4_SIZE); + VKD3D_ASSERT(0 < component_count && component_count <= VKD3D_VEC4_SIZE); type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count); switch (component_type) @@ -3064,7 +3064,7 @@ static uint32_t spirv_compiler_get_constant64(struct spirv_compiler *compiler, struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; unsigned int i; - assert(0 < component_count && component_count <= VKD3D_DVEC2_SIZE); + VKD3D_ASSERT(0 < component_count && component_count <= VKD3D_DVEC2_SIZE); type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count); if (component_type != VKD3D_SHADER_COMPONENT_DOUBLE && component_type != VKD3D_SHADER_COMPONENT_UINT64) @@ -3442,7 +3442,7 @@ static uint32_t spirv_compiler_emit_construct_vector(struct spirv_compiler *comp uint32_t type_id, result_id; unsigned int i; - assert(val_component_idx < val_component_count); + VKD3D_ASSERT(val_component_idx < val_component_count); type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count); if (val_component_count == 1) @@ -3503,11 +3503,11 @@ static bool spirv_compiler_get_register_info(struct spirv_compiler *compiler, struct vkd3d_symbol reg_symbol, *symbol; struct rb_entry *entry; - assert(!register_is_constant_or_undef(reg)); + VKD3D_ASSERT(!register_is_constant_or_undef(reg)); if (reg->type == VKD3DSPR_TEMP) { - assert(reg->idx[0].offset < compiler->temp_count); + VKD3D_ASSERT(reg->idx[0].offset < compiler->temp_count); register_info->id = compiler->temp_id + reg->idx[0].offset; register_info->storage_class = SpvStorageClassPrivate; register_info->descriptor_array = NULL; @@ -3638,7 +3638,7 @@ static void spirv_compiler_emit_dereference_register(struct spirv_compiler *comp if (reg->type == VKD3DSPR_CONSTBUFFER) { - assert(!reg->idx[0].rel_addr); + VKD3D_ASSERT(!reg->idx[0].rel_addr); if (register_info->descriptor_array) indexes[index_count++] = spirv_compiler_get_descriptor_index(compiler, reg, register_info->descriptor_array, register_info->binding_base_idx, VKD3D_SHADER_RESOURCE_BUFFER); @@ -3756,7 +3756,7 @@ static uint32_t spirv_compiler_emit_swizzle(struct spirv_compiler *compiler, { if (write_mask & (VKD3DSP_WRITEMASK_0 << i)) { - assert(VKD3DSP_WRITEMASK_0 << vsir_swizzle_get_component(swizzle, i) == val_write_mask); + VKD3D_ASSERT(VKD3DSP_WRITEMASK_0 << vsir_swizzle_get_component(swizzle, i) == val_write_mask); components[component_idx++] = val_id; } } @@ -3781,7 +3781,7 @@ static uint32_t spirv_compiler_emit_vector_shuffle(struct spirv_compiler *compil uint32_t type_id; unsigned int i; - assert(component_count <= ARRAY_SIZE(components)); + VKD3D_ASSERT(component_count <= ARRAY_SIZE(components)); for (i = 0; i < component_count; ++i) { @@ -3804,7 +3804,7 @@ static uint32_t spirv_compiler_emit_int_to_bool(struct spirv_compiler *compiler, uint32_t type_id; SpvOp op; - assert(!(condition & ~(VKD3D_SHADER_CONDITIONAL_OP_NZ | VKD3D_SHADER_CONDITIONAL_OP_Z))); + VKD3D_ASSERT(!(condition & ~(VKD3D_SHADER_CONDITIONAL_OP_NZ | VKD3D_SHADER_CONDITIONAL_OP_Z))); type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_BOOL, component_count); op = condition & VKD3D_SHADER_CONDITIONAL_OP_Z ? SpvOpIEqual : SpvOpINotEqual; @@ -3934,7 +3934,7 @@ static uint32_t spirv_compiler_emit_load_constant(struct spirv_compiler *compile uint32_t values[VKD3D_VEC4_SIZE] = {0}; unsigned int i, j; - assert(reg->type == VKD3DSPR_IMMCONST); + VKD3D_ASSERT(reg->type == VKD3DSPR_IMMCONST); if (reg->dimension == VSIR_DIMENSION_SCALAR) { @@ -3962,7 +3962,7 @@ static uint32_t spirv_compiler_emit_load_constant64(struct spirv_compiler *compi uint64_t values[VKD3D_DVEC2_SIZE] = {0}; unsigned int i, j; - assert(reg->type == VKD3DSPR_IMMCONST64); + VKD3D_ASSERT(reg->type == VKD3DSPR_IMMCONST64); if (reg->dimension == VSIR_DIMENSION_SCALAR) { @@ -3989,7 +3989,7 @@ static uint32_t spirv_compiler_emit_load_undef(struct spirv_compiler *compiler, struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; uint32_t type_id; - assert(reg->type == VKD3DSPR_UNDEF); + VKD3D_ASSERT(reg->type == VKD3DSPR_UNDEF); type_id = vkd3d_spirv_get_type_id_for_data_type(builder, reg->data_type, component_count); return vkd3d_spirv_get_op_undef(builder, type_id); @@ -4005,8 +4005,8 @@ static uint32_t spirv_compiler_emit_load_scalar(struct spirv_compiler *compiler, enum vkd3d_shader_component_type component_type; uint32_t skipped_component_mask; - assert(!register_is_constant_or_undef(reg)); - assert(vsir_write_mask_component_count(write_mask) == 1); + VKD3D_ASSERT(!register_is_constant_or_undef(reg)); + VKD3D_ASSERT(vsir_write_mask_component_count(write_mask) == 1); component_idx = vsir_write_mask_get_component_idx(write_mask); component_idx = vsir_swizzle_get_component(swizzle, component_idx); @@ -4129,8 +4129,8 @@ static uint32_t spirv_compiler_emit_constant_array(struct spirv_compiler *compil static const struct ssa_register_info *spirv_compiler_get_ssa_register_info(const struct spirv_compiler *compiler, const struct vkd3d_shader_register *reg) { - assert(reg->idx[0].offset < compiler->ssa_register_count); - assert(reg->idx_count == 1); + VKD3D_ASSERT(reg->idx[0].offset < compiler->ssa_register_count); + VKD3D_ASSERT(reg->idx_count == 1); return &compiler->ssa_register_info[reg->idx[0].offset]; } @@ -4138,7 +4138,7 @@ static void spirv_compiler_set_ssa_register_info(const struct spirv_compiler *co const struct vkd3d_shader_register *reg, uint32_t val_id) { unsigned int i = reg->idx[0].offset; - assert(i < compiler->ssa_register_count); + VKD3D_ASSERT(i < compiler->ssa_register_count); compiler->ssa_register_info[i].data_type = reg->data_type; compiler->ssa_register_info[i].id = val_id; } @@ -4158,10 +4158,10 @@ static uint32_t spirv_compiler_emit_load_ssa_reg(struct spirv_compiler *compiler if (!val_id) { /* Should only be from a missing instruction implementation. */ - assert(compiler->failed); + VKD3D_ASSERT(compiler->failed); return 0; } - assert(vkd3d_swizzle_is_scalar(swizzle, reg)); + VKD3D_ASSERT(vkd3d_swizzle_is_scalar(swizzle, reg)); reg_component_type = vkd3d_component_type_from_data_type(ssa->data_type); @@ -4383,7 +4383,7 @@ static void spirv_compiler_emit_store(struct spirv_compiler *compiler, unsigned int i, src_idx, dst_idx; uint32_t type_id, dst_val_id; - assert(write_mask); + VKD3D_ASSERT(write_mask); component_count = vsir_write_mask_component_count(write_mask); dst_component_count = vsir_write_mask_component_count(dst_write_mask); @@ -4408,7 +4408,7 @@ static void spirv_compiler_emit_store(struct spirv_compiler *compiler, type_id = vkd3d_spirv_get_type_id(builder, component_type, dst_component_count); dst_val_id = vkd3d_spirv_build_op_load(builder, type_id, dst_id, SpvMemoryAccessMaskNone); - assert(component_count <= ARRAY_SIZE(components)); + VKD3D_ASSERT(component_count <= ARRAY_SIZE(components)); for (i = 0, src_idx = 0, dst_idx = 0; dst_idx < VKD3D_VEC4_SIZE; ++dst_idx) { @@ -4437,7 +4437,7 @@ static void spirv_compiler_emit_store_reg(struct spirv_compiler *compiler, uint32_t src_write_mask = write_mask; uint32_t type_id; - assert(!register_is_constant_or_undef(reg)); + VKD3D_ASSERT(!register_is_constant_or_undef(reg)); if (reg->type == VKD3DSPR_SSA) { @@ -4496,7 +4496,7 @@ static uint32_t spirv_compiler_emit_sat(struct spirv_compiler *compiler, static void spirv_compiler_emit_store_dst(struct spirv_compiler *compiler, const struct vkd3d_shader_dst_param *dst, uint32_t val_id) { - assert(!(dst->modifiers & ~VKD3DSPDM_SATURATE)); + VKD3D_ASSERT(!(dst->modifiers & ~VKD3DSPDM_SATURATE)); if (dst->modifiers & VKD3DSPDM_SATURATE) val_id = spirv_compiler_emit_sat(compiler, &dst->reg, dst->write_mask, val_id); @@ -4928,7 +4928,7 @@ static uint32_t spirv_compiler_get_invocation_id(struct spirv_compiler *compiler { struct vkd3d_shader_register r; - assert(compiler->shader_type == VKD3D_SHADER_TYPE_HULL); + VKD3D_ASSERT(compiler->shader_type == VKD3D_SHADER_TYPE_HULL); vsir_register_init(&r, VKD3DSPR_OUTPOINTID, VKD3D_DATA_FLOAT, 0); return spirv_compiler_get_register_id(compiler, &r); @@ -5048,7 +5048,7 @@ static uint32_t spirv_compiler_emit_builtin_variable_v(struct spirv_compiler *co unsigned int sizes[2]; uint32_t id; - assert(size_count <= ARRAY_SIZE(sizes)); + VKD3D_ASSERT(size_count <= ARRAY_SIZE(sizes)); memcpy(sizes, array_sizes, size_count * sizeof(sizes[0])); array_sizes = sizes; sizes[0] = max(sizes[0], builtin->spirv_array_size); @@ -5210,7 +5210,7 @@ static uint32_t spirv_compiler_emit_input(struct spirv_compiler *compiler, use_private_var ? VKD3D_SHADER_COMPONENT_FLOAT : component_type, use_private_var ? VKD3DSP_WRITEMASK_ALL : reg_write_mask); reg_symbol.info.reg.is_aggregate = array_sizes[0] || array_sizes[1]; - assert(!builtin || !builtin->spirv_array_size || use_private_var || array_sizes[0] || array_sizes[1]); + VKD3D_ASSERT(!builtin || !builtin->spirv_array_size || use_private_var || array_sizes[0] || array_sizes[1]); spirv_compiler_put_symbol(compiler, ®_symbol); vkd3d_spirv_build_op_name(builder, var_id, reg_type == VKD3DSPR_PATCHCONST ? "vpc%u" : "v%u", element_idx); @@ -5256,8 +5256,8 @@ static void spirv_compiler_emit_input_register(struct spirv_compiler *compiler, uint32_t write_mask; uint32_t input_id; - assert(!reg->idx_count || !reg->idx[0].rel_addr); - assert(reg->idx_count < 2); + VKD3D_ASSERT(!reg->idx_count || !reg->idx[0].rel_addr); + VKD3D_ASSERT(reg->idx_count < 2); if (!(builtin = get_spirv_builtin_for_register(reg->type))) { @@ -5391,8 +5391,8 @@ static void spirv_compiler_emit_output_register(struct spirv_compiler *compiler, uint32_t write_mask; uint32_t output_id; - assert(!reg->idx_count || !reg->idx[0].rel_addr); - assert(reg->idx_count < 2); + VKD3D_ASSERT(!reg->idx_count || !reg->idx[0].rel_addr); + VKD3D_ASSERT(reg->idx_count < 2); if (!(builtin = get_spirv_builtin_for_register(reg->type))) { @@ -5578,7 +5578,7 @@ static void spirv_compiler_emit_output(struct spirv_compiler *compiler, use_private_variable ? VKD3D_SHADER_COMPONENT_FLOAT : component_type, use_private_variable ? VKD3DSP_WRITEMASK_ALL : reg_write_mask); reg_symbol.info.reg.is_aggregate = array_sizes[0] || array_sizes[1]; - assert(!builtin || !builtin->spirv_array_size || use_private_variable || array_sizes[0] || array_sizes[1]); + VKD3D_ASSERT(!builtin || !builtin->spirv_array_size || use_private_variable || array_sizes[0] || array_sizes[1]); spirv_compiler_put_symbol(compiler, ®_symbol); @@ -5916,7 +5916,7 @@ static void spirv_compiler_emit_temps(struct spirv_compiler *compiler, uint32_t function_location = spirv_compiler_get_current_function_location(compiler); vkd3d_spirv_begin_function_stream_insertion(builder, function_location); - assert(!compiler->temp_count); + VKD3D_ASSERT(!compiler->temp_count); compiler->temp_count = count; for (i = 0; i < compiler->temp_count; ++i) { @@ -5924,7 +5924,7 @@ static void spirv_compiler_emit_temps(struct spirv_compiler *compiler, uint32_t SpvStorageClassPrivate, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE); if (!i) compiler->temp_id = id; - assert(id == compiler->temp_id + i); + VKD3D_ASSERT(id == compiler->temp_id + i); vkd3d_spirv_build_op_name(builder, id, "r%u", i); } @@ -5934,7 +5934,7 @@ static void spirv_compiler_emit_temps(struct spirv_compiler *compiler, uint32_t static void spirv_compiler_allocate_ssa_register_ids(struct spirv_compiler *compiler, unsigned int count) { - assert(!compiler->ssa_register_info); + VKD3D_ASSERT(!compiler->ssa_register_info); if (!(compiler->ssa_register_info = vkd3d_calloc(count, sizeof(*compiler->ssa_register_info)))) { ERR("Failed to allocate SSA register value id array, count %u.\n", count); @@ -6036,7 +6036,7 @@ static void spirv_compiler_emit_push_constant_buffers(struct spirv_compiler *com vkd3d_spirv_build_op_decorate1(builder, member_ids[j], SpvDecorationArrayStride, 4); descriptor_offsets_member_idx = j; compiler->descriptor_offsets_member_id = spirv_compiler_get_constant_uint(compiler, j); - assert(j == count - 1); + VKD3D_ASSERT(j == count - 1); } struct_id = vkd3d_spirv_build_op_type_struct(builder, member_ids, count); @@ -6523,7 +6523,7 @@ static void spirv_compiler_emit_resource_declaration(struct spirv_compiler *comp if (d->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_COUNTER) { - assert(structure_stride); /* counters are valid only for structured buffers */ + VKD3D_ASSERT(structure_stride); /* counters are valid only for structured buffers */ counter_type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1); if (spirv_compiler_is_opengl_target(compiler)) @@ -6866,7 +6866,7 @@ static void spirv_compiler_enter_shader_phase(struct spirv_compiler *compiler, uint32_t function_id, void_id, function_type_id; struct vkd3d_shader_phase *phase; - assert(compiler->phase != instruction->opcode); + VKD3D_ASSERT(compiler->phase != instruction->opcode); if (!is_in_default_phase(compiler)) spirv_compiler_leave_shader_phase(compiler); @@ -6943,7 +6943,7 @@ static void spirv_compiler_emit_default_control_point_phase(struct spirv_compile input_reg.idx[1].offset = 0; input_id = spirv_compiler_get_register_id(compiler, &input_reg); - assert(input_signature->element_count == output_signature->element_count); + VKD3D_ASSERT(input_signature->element_count == output_signature->element_count); for (i = 0; i < output_signature->element_count; ++i) { const struct signature_element *output = &output_signature->elements[i]; @@ -6951,8 +6951,8 @@ static void spirv_compiler_emit_default_control_point_phase(struct spirv_compile struct vkd3d_shader_register_info output_reg_info; struct vkd3d_shader_register output_reg; - assert(input->mask == output->mask); - assert(input->component_type == output->component_type); + VKD3D_ASSERT(input->mask == output->mask); + VKD3D_ASSERT(input->component_type == output->component_type); input_reg.idx[1].offset = i; input_id = spirv_compiler_get_register_id(compiler, &input_reg); @@ -7120,7 +7120,7 @@ static void spirv_compiler_emit_bool_cast(struct spirv_compiler *compiler, const struct vkd3d_shader_src_param *src = instruction->src; uint32_t val_id; - assert(src->reg.data_type == VKD3D_DATA_BOOL && dst->reg.data_type != VKD3D_DATA_BOOL); + VKD3D_ASSERT(src->reg.data_type == VKD3D_DATA_BOOL && dst->reg.data_type != VKD3D_DATA_BOOL); val_id = spirv_compiler_emit_load_src(compiler, src, dst->write_mask); if (dst->reg.data_type == VKD3D_DATA_HALF || dst->reg.data_type == VKD3D_DATA_FLOAT) @@ -7199,8 +7199,8 @@ static enum vkd3d_result spirv_compiler_emit_alu_instruction(struct spirv_compil return VKD3D_ERROR_INVALID_SHADER; } - assert(instruction->dst_count == 1); - assert(instruction->src_count <= SPIRV_MAX_SRC_COUNT); + VKD3D_ASSERT(instruction->dst_count == 1); + VKD3D_ASSERT(instruction->src_count <= SPIRV_MAX_SRC_COUNT); type_id = spirv_compiler_get_type_id_for_dst(compiler, dst); @@ -7330,8 +7330,8 @@ static void spirv_compiler_emit_ext_glsl_instruction(struct spirv_compiler *comp instr_set_id = vkd3d_spirv_get_glsl_std450_instr_set(builder); - assert(instruction->dst_count == 1); - assert(instruction->src_count <= SPIRV_MAX_SRC_COUNT); + VKD3D_ASSERT(instruction->dst_count == 1); + VKD3D_ASSERT(instruction->src_count <= SPIRV_MAX_SRC_COUNT); type_id = spirv_compiler_get_type_id_for_dst(compiler, dst); @@ -7472,7 +7472,7 @@ static void spirv_compiler_emit_swapc(struct spirv_compiler *compiler, uint32_t condition_id, src1_id, src2_id, type_id, val_id; unsigned int component_count; - assert(dst[0].write_mask == dst[1].write_mask); + VKD3D_ASSERT(dst[0].write_mask == dst[1].write_mask); condition_id = spirv_compiler_emit_load_src(compiler, &src[0], dst->write_mask); src1_id = spirv_compiler_emit_load_src(compiler, &src[1], dst->write_mask); @@ -7511,7 +7511,7 @@ static void spirv_compiler_emit_dot(struct spirv_compiler *compiler, else write_mask = VKD3DSP_WRITEMASK_0 | VKD3DSP_WRITEMASK_1; - assert(instruction->src_count == ARRAY_SIZE(src_ids)); + VKD3D_ASSERT(instruction->src_count == ARRAY_SIZE(src_ids)); for (i = 0; i < ARRAY_SIZE(src_ids); ++i) src_ids[i] = spirv_compiler_emit_load_src(compiler, &src[i], write_mask); @@ -7703,8 +7703,8 @@ static void spirv_compiler_emit_ftoi(struct spirv_compiler *compiler, enum vkd3d_shader_component_type component_type; unsigned int component_count; - assert(instruction->dst_count == 1); - assert(instruction->src_count == 1); + VKD3D_ASSERT(instruction->dst_count == 1); + VKD3D_ASSERT(instruction->src_count == 1); /* OpConvertFToI has undefined results if the result cannot be represented * as a signed integer, but Direct3D expects the result to saturate, @@ -7756,8 +7756,8 @@ static void spirv_compiler_emit_ftou(struct spirv_compiler *compiler, uint32_t src_type_id, dst_type_id, condition_type_id; unsigned int component_count; - assert(instruction->dst_count == 1); - assert(instruction->src_count == 1); + VKD3D_ASSERT(instruction->dst_count == 1); + VKD3D_ASSERT(instruction->src_count == 1); /* OpConvertFToU has undefined results if the result cannot be represented * as an unsigned integer, but Direct3D expects the result to saturate, @@ -7805,7 +7805,7 @@ static void spirv_compiler_emit_bitfield_instruction(struct spirv_compiler *comp SpvOp op; src_count = instruction->src_count; - assert(2 <= src_count && src_count <= ARRAY_SIZE(src_ids)); + VKD3D_ASSERT(2 <= src_count && src_count <= ARRAY_SIZE(src_ids)); component_type = vkd3d_component_type_from_data_type(dst->reg.data_type); type_id = vkd3d_spirv_get_type_id(builder, component_type, 1); @@ -7823,7 +7823,7 @@ static void spirv_compiler_emit_bitfield_instruction(struct spirv_compiler *comp return; } - assert(dst->write_mask & VKD3DSP_WRITEMASK_ALL); + VKD3D_ASSERT(dst->write_mask & VKD3DSP_WRITEMASK_ALL); for (i = 0, k = 0; i < VKD3D_VEC4_SIZE; ++i) { if (!(write_mask = dst->write_mask & (VKD3DSP_WRITEMASK_0 << i))) @@ -7867,7 +7867,7 @@ static void spirv_compiler_emit_f16tof32(struct spirv_compiler *compiler, scalar_type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, 1); /* FIXME: Consider a single UnpackHalf2x16 instruction per 2 components. */ - assert(dst->write_mask & VKD3DSP_WRITEMASK_ALL); + VKD3D_ASSERT(dst->write_mask & VKD3DSP_WRITEMASK_ALL); for (i = 0, j = 0; i < VKD3D_VEC4_SIZE; ++i) { if (!(write_mask = dst->write_mask & (VKD3DSP_WRITEMASK_0 << i))) @@ -7901,7 +7901,7 @@ static void spirv_compiler_emit_f32tof16(struct spirv_compiler *compiler, zero_id = spirv_compiler_get_constant_float(compiler, 0.0f); /* FIXME: Consider a single PackHalf2x16 instruction per 2 components. */ - assert(dst->write_mask & VKD3DSP_WRITEMASK_ALL); + VKD3D_ASSERT(dst->write_mask & VKD3DSP_WRITEMASK_ALL); for (i = 0, j = 0; i < VKD3D_VEC4_SIZE; ++i) { if (!(write_mask = dst->write_mask & (VKD3DSP_WRITEMASK_0 << i))) @@ -8331,8 +8331,8 @@ static void spirv_compiler_emit_deriv_instruction(struct spirv_compiler *compile if (info->needs_derivative_control) vkd3d_spirv_enable_capability(builder, SpvCapabilityDerivativeControl); - assert(instruction->dst_count == 1); - assert(instruction->src_count == 1); + VKD3D_ASSERT(instruction->dst_count == 1); + VKD3D_ASSERT(instruction->src_count == 1); type_id = spirv_compiler_get_type_id_for_dst(compiler, dst); src_id = spirv_compiler_emit_load_src(compiler, src, dst->write_mask); @@ -8366,7 +8366,7 @@ static const struct vkd3d_symbol *spirv_compiler_find_resource(struct spirv_comp vkd3d_symbol_make_resource(&resource_key, resource_reg); entry = rb_get(&compiler->symbol_table, &resource_key); - assert(entry); + VKD3D_ASSERT(entry); return RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry); } @@ -8475,8 +8475,8 @@ static void spirv_compiler_prepare_image(struct spirv_compiler *compiler, { struct vkd3d_shader_register_info register_info; - assert(image->image_id); - assert(sampler_reg); + VKD3D_ASSERT(image->image_id); + VKD3D_ASSERT(sampler_reg); if (!spirv_compiler_get_register_info(compiler, sampler_reg, ®ister_info)) ERR("Failed to get sampler register info.\n"); @@ -8559,7 +8559,7 @@ static void spirv_compiler_emit_ld(struct spirv_compiler *compiler, image_operands[image_operand_count++] = spirv_compiler_emit_load_src(compiler, &src[2], VKD3DSP_WRITEMASK_0); } - assert(image_operand_count <= ARRAY_SIZE(image_operands)); + VKD3D_ASSERT(image_operand_count <= ARRAY_SIZE(image_operands)); val_id = vkd3d_spirv_build_op_image_fetch(builder, type_id, image.image_id, coordinate_id, operands_mask, image_operands, image_operand_count); @@ -8653,7 +8653,7 @@ static void spirv_compiler_emit_sample(struct spirv_compiler *compiler, sampled_type_id = vkd3d_spirv_get_type_id(builder, image.sampled_type, VKD3D_VEC4_SIZE); coordinate_id = spirv_compiler_emit_load_src(compiler, &src[0], VKD3DSP_WRITEMASK_ALL); - assert(image_operand_count <= ARRAY_SIZE(image_operands)); + VKD3D_ASSERT(image_operand_count <= ARRAY_SIZE(image_operands)); val_id = vkd3d_spirv_build_op_image_sample(builder, op, sampled_type_id, image.sampled_image_id, coordinate_id, operands_mask, image_operands, image_operand_count); @@ -8838,7 +8838,7 @@ static void spirv_compiler_emit_ld_raw_structured_srv_uav(struct spirv_compiler type_id, resource_symbol->info.resource.structure_stride, &src[0], VKD3DSP_WRITEMASK_0, &src[1], VKD3DSP_WRITEMASK_0); - assert(dst->write_mask & VKD3DSP_WRITEMASK_ALL); + VKD3D_ASSERT(dst->write_mask & VKD3DSP_WRITEMASK_ALL); for (i = 0, j = 0; i < VKD3D_VEC4_SIZE; ++i) { if (!(dst->write_mask & (VKD3DSP_WRITEMASK_0 << i))) @@ -8870,7 +8870,7 @@ static void spirv_compiler_emit_ld_raw_structured_srv_uav(struct spirv_compiler type_id, image.structure_stride, &src[0], VKD3DSP_WRITEMASK_0, &src[1], VKD3DSP_WRITEMASK_0); texel_type_id = vkd3d_spirv_get_type_id(builder, image.sampled_type, VKD3D_VEC4_SIZE); - assert(dst->write_mask & VKD3DSP_WRITEMASK_ALL); + VKD3D_ASSERT(dst->write_mask & VKD3DSP_WRITEMASK_ALL); for (i = 0, j = 0; i < VKD3D_VEC4_SIZE; ++i) { if (!(dst->write_mask & (VKD3DSP_WRITEMASK_0 << i))) @@ -8913,7 +8913,7 @@ static void spirv_compiler_emit_ld_tgsm(struct spirv_compiler *compiler, base_coordinate_id = spirv_compiler_emit_raw_structured_addressing(compiler, type_id, reg_info.structure_stride, &src[0], VKD3DSP_WRITEMASK_0, &src[1], VKD3DSP_WRITEMASK_0); - assert(dst->write_mask & VKD3DSP_WRITEMASK_ALL); + VKD3D_ASSERT(dst->write_mask & VKD3DSP_WRITEMASK_ALL); for (i = 0, j = 0; i < VKD3D_VEC4_SIZE; ++i) { if (!(dst->write_mask & (VKD3DSP_WRITEMASK_0 << i))) @@ -8976,7 +8976,7 @@ static void spirv_compiler_emit_store_uav_raw_structured(struct spirv_compiler * &src[0], VKD3DSP_WRITEMASK_0, &src[1], VKD3DSP_WRITEMASK_0); data = &src[instruction->src_count - 1]; - assert(data->reg.data_type == VKD3D_DATA_UINT); + VKD3D_ASSERT(data->reg.data_type == VKD3D_DATA_UINT); val_id = spirv_compiler_emit_load_src(compiler, data, dst->write_mask); component_count = vsir_write_mask_component_count(dst->write_mask); @@ -9004,7 +9004,7 @@ static void spirv_compiler_emit_store_uav_raw_structured(struct spirv_compiler * type_id, image.structure_stride, &src[0], VKD3DSP_WRITEMASK_0, &src[1], VKD3DSP_WRITEMASK_0); data = &src[instruction->src_count - 1]; - assert(data->reg.data_type == VKD3D_DATA_UINT); + VKD3D_ASSERT(data->reg.data_type == VKD3D_DATA_UINT); val_id = spirv_compiler_emit_load_src(compiler, data, dst->write_mask); component_count = vsir_write_mask_component_count(dst->write_mask); @@ -9185,7 +9185,7 @@ static void spirv_compiler_emit_uav_counter_instruction(struct spirv_compiler *c resource_symbol = spirv_compiler_find_resource(compiler, &src->reg); counter_id = resource_symbol->info.resource.uav_counter_id; - assert(counter_id); + VKD3D_ASSERT(counter_id); type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1); @@ -9350,14 +9350,14 @@ static void spirv_compiler_emit_atomic_instruction(struct spirv_compiler *compil type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1); if (structure_stride || raw) { - assert(!raw != !structure_stride); + VKD3D_ASSERT(!raw != !structure_stride); coordinate_id = spirv_compiler_emit_raw_structured_addressing(compiler, type_id, structure_stride, &src[0], VKD3DSP_WRITEMASK_0, &src[0], VKD3DSP_WRITEMASK_1); } else { - assert(resource->reg.type != VKD3DSPR_GROUPSHAREDMEM); + VKD3D_ASSERT(resource->reg.type != VKD3DSPR_GROUPSHAREDMEM); coordinate_id = spirv_compiler_emit_load_src(compiler, &src[0], coordinate_mask); } @@ -9725,7 +9725,7 @@ static void spirv_compiler_emit_eval_attrib(struct spirv_compiler *compiler, } else { - assert(instruction->opcode == VKD3DSIH_EVAL_SAMPLE_INDEX); + VKD3D_ASSERT(instruction->opcode == VKD3DSIH_EVAL_SAMPLE_INDEX); op = GLSLstd450InterpolateAtSample; src_ids[src_count++] = spirv_compiler_emit_load_src(compiler, &src[1], VKD3DSP_WRITEMASK_0); }