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vkd3d-shader/hlsl: Skip unallocated variables when looking for reservation conflicts.
This commit is contained in:
committed by
Alexandre Julliard
parent
aec9ea085e
commit
d4b5e79c8b
Notes:
Alexandre Julliard
2023-07-13 23:33:33 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/253
@@ -144,7 +144,7 @@ draw quad
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probe all rgba (2.0, 2.0, 2.0, 99.0)
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[pixel shader todo]
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[pixel shader]
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Texture2D tex1 : register(t2);
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Texture2D tex2 : register(t2);
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@@ -154,5 +154,5 @@ float4 main() : sv_target
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}
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[test]
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todo draw quad
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draw quad
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probe all rgba (2.0, 2.0, 2.0, 99.0)
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