vkd3d-shader/hlsl: Skip unallocated variables when looking for reservation conflicts.

This commit is contained in:
Zebediah Figura
2023-06-27 13:14:37 -05:00
committed by Alexandre Julliard
parent aec9ea085e
commit d4b5e79c8b
Notes: Alexandre Julliard 2023-07-13 23:33:33 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/253
2 changed files with 12 additions and 5 deletions

View File

@@ -144,7 +144,7 @@ draw quad
probe all rgba (2.0, 2.0, 2.0, 99.0)
[pixel shader todo]
[pixel shader]
Texture2D tex1 : register(t2);
Texture2D tex2 : register(t2);
@@ -154,5 +154,5 @@ float4 main() : sv_target
}
[test]
todo draw quad
draw quad
probe all rgba (2.0, 2.0, 2.0, 99.0)