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vkd3d-shader/glsl: Implement VKD3DSIH_SAMPLE_GRAD.
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Notes:
Henri Verbeet
2024-10-24 21:02:25 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1211
@@ -26,13 +26,13 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0.0 0.0 0.0 0.0
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todo(glsl) draw quad
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draw quad
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probe (0,0) rgba (1.0, 0.0, 1.0, 0.0)
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uniform 0 float4 1.0 1.0 1.0 1.0
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todo(glsl) draw quad
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draw quad
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probe (0,0) rgba (0.0, 0.0, 1.0, 0.0)
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uniform 0 float4 2.0 2.0 2.0 2.0
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todo(glsl) draw quad
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draw quad
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probe (0,0) rgba (0.0, 0.0, 1.0, 0.0)
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[pixel shader fail(sm>=6)]
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@@ -46,13 +46,13 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0.0 0.0 0.0 0.0
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todo(glsl) draw quad
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draw quad
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probe (0,0) rgba (1.0, 0.0, 1.0, 0.0)
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uniform 0 float4 1.0 1.0 1.0 1.0
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todo(glsl) draw quad
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draw quad
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probe (0,0) rgba (0.0, 0.0, 1.0, 0.0)
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uniform 0 float4 2.0 2.0 2.0 2.0
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todo(glsl) draw quad
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draw quad
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probe (0,0) rgba (0.0, 0.0, 1.0, 0.0)
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[require]
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@@ -70,11 +70,11 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0.0 0.0 0.0 0.0
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (1.0, 0.0, 1.0, 0.0)
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uniform 0 float4 1.0 1.0 1.0 1.0
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (0.0, 0.0, 1.0, 0.0)
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uniform 0 float4 2.0 2.0 2.0 2.0
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (0.0, 0.0, 1.0, 0.0)
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