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vkd3d-shader: Explicitly handle "none" modifiers in shader_sm4_read_param().
These (seemingly) have no effect, it's not entirely clear why they are generated. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -357,6 +357,14 @@ enum vkd3d_sm4_register_type
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VKD3D_SM5_RT_DEPTHOUT_LESS_EQUAL = 0x27,
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};
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enum vkd3d_sm4_register_modifier
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{
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VKD3D_SM4_REGISTER_MODIFIER_NONE = 0x01,
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VKD3D_SM4_REGISTER_MODIFIER_NEGATE = 0x41,
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VKD3D_SM4_REGISTER_MODIFIER_ABS = 0x81,
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VKD3D_SM4_REGISTER_MODIFIER_ABS_NEGATE = 0xc1,
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};
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enum vkd3d_sm4_output_primitive_type
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{
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VKD3D_SM4_OUTPUT_PT_POINTLIST = 0x1,
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@ -1522,20 +1530,21 @@ static bool shader_sm4_read_param(struct vkd3d_sm4_data *priv, const DWORD **ptr
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switch (m)
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{
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case 0x41:
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case VKD3D_SM4_REGISTER_MODIFIER_NEGATE:
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*modifier = VKD3DSPSM_NEG;
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break;
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case 0x81:
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case VKD3D_SM4_REGISTER_MODIFIER_ABS:
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*modifier = VKD3DSPSM_ABS;
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break;
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case 0xc1:
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case VKD3D_SM4_REGISTER_MODIFIER_ABS_NEGATE:
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*modifier = VKD3DSPSM_ABSNEG;
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break;
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default:
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FIXME("Skipping modifier 0x%08x.\n", m);
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case VKD3D_SM4_REGISTER_MODIFIER_NONE:
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*modifier = VKD3DSPSM_NONE;
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break;
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}
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