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vkd3d-shader/spirv: Do not emit function code before the main prolog.
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Alexandre Julliard
2024-01-17 22:42:55 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/450
@ -2334,7 +2334,9 @@ struct spirv_compiler
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const struct vkd3d_shader_scan_descriptor_info1 *scan_descriptor_info;
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const struct vkd3d_shader_scan_descriptor_info1 *scan_descriptor_info;
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unsigned int input_control_point_count;
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unsigned int input_control_point_count;
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unsigned int output_control_point_count;
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unsigned int output_control_point_count;
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bool use_vocp;
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bool use_vocp;
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bool emit_point_size;
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enum vkd3d_shader_opcode phase;
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enum vkd3d_shader_opcode phase;
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bool emit_default_control_point_phase;
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bool emit_default_control_point_phase;
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@ -2530,6 +2532,8 @@ static struct spirv_compiler *spirv_compiler_create(const struct vkd3d_shader_ve
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if ((shader_interface = vkd3d_find_struct(compile_info->next, INTERFACE_INFO)))
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if ((shader_interface = vkd3d_find_struct(compile_info->next, INTERFACE_INFO)))
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{
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{
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compiler->xfb_info = vkd3d_find_struct(compile_info->next, TRANSFORM_FEEDBACK_INFO);
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compiler->xfb_info = vkd3d_find_struct(compile_info->next, TRANSFORM_FEEDBACK_INFO);
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compiler->emit_point_size = compiler->xfb_info && compiler->xfb_info->element_count
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&& compiler->shader_type != VKD3D_SHADER_TYPE_GEOMETRY;
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compiler->shader_interface = *shader_interface;
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compiler->shader_interface = *shader_interface;
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if (shader_interface->push_constant_buffer_count)
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if (shader_interface->push_constant_buffer_count)
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@ -6332,7 +6336,7 @@ static void spirv_compiler_emit_dcl_output_topology(struct spirv_compiler *compi
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{
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{
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case VKD3D_PT_POINTLIST:
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case VKD3D_PT_POINTLIST:
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mode = SpvExecutionModeOutputPoints;
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mode = SpvExecutionModeOutputPoints;
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spirv_compiler_emit_point_size(compiler);
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compiler->emit_point_size = true;
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break;
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break;
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case VKD3D_PT_LINESTRIP:
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case VKD3D_PT_LINESTRIP:
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mode = SpvExecutionModeOutputLineStrip;
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mode = SpvExecutionModeOutputLineStrip;
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@ -9220,8 +9224,7 @@ static void spirv_compiler_emit_main_prolog(struct spirv_compiler *compiler)
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{
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{
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spirv_compiler_emit_push_constant_buffers(compiler);
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spirv_compiler_emit_push_constant_buffers(compiler);
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if (compiler->xfb_info && compiler->xfb_info->element_count
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if (compiler->emit_point_size)
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&& compiler->shader_type != VKD3D_SHADER_TYPE_GEOMETRY)
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spirv_compiler_emit_point_size(compiler);
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spirv_compiler_emit_point_size(compiler);
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}
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}
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