tests/hlsl: Skip a tessellation test that is buggy on WARP with SM>=6.

This commit is contained in:
Giovanni Mascellani
2025-10-23 22:23:21 +02:00
committed by Henri Verbeet
parent 84c4a4f835
commit d3f658d410
Notes: Henri Verbeet 2025-10-28 16:58:41 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1804

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@@ -107,5 +107,6 @@ float4 main(data input) : sv_target
[test] [test]
% llvmpipe currently segfaults due to a bug during shader compilation in the driver. % llvmpipe currently segfaults due to a bug during shader compilation in the driver.
if(!llvmpipe) todo(glsl | mvk & vulkan) draw 3 control point patch list 3 % WARP with SM>=6 misreads the output control point value in the patch constant phase.
if(!llvmpipe) todo(mvk) probe (0, 0, 640, 480) rgba (-1.0, -2.0, 0.5, 1.0) if(!llvmpipe & !warp | !llvmpipe & sm<6) todo(glsl | mvk & vulkan) draw 3 control point patch list 3
if(!llvmpipe & !warp | !llvmpipe & sm<6) todo(mvk) probe (0, 0, 640, 480) f32(-1.0, -2.0, 0.5, 1.0)