tests: Stop probing all pixels when drawing a uniform colour.

This is simply unnecessary and wastes time.

As part of this, simply remove the "all" directive. Only for a couple of tests
is it even potentially interesting to validate all pixels (e.g.
nointerpolation.shader_test), and for those "all" is replaced with an explicit
(0, 0, 640, 480) rect.

In all other cases we just probe (0, 0).
This commit is contained in:
Elizabeth Figura
2024-02-10 13:16:22 -06:00
committed by Henri Verbeet
parent 021eb28584
commit d3ba810c98
Notes: Henri Verbeet 2024-06-14 00:05:14 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/908
163 changed files with 1003 additions and 1007 deletions

View File

@@ -43,7 +43,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 0.0 0.52359877 2.61799387 3.14159265
todo(sm<4 | glsl) draw quad
probe all rgba (0.0, 500.0, 500.0, 0.0)
probe (0, 0) rgba (0.0, 500.0, 500.0, 0.0)
[pixel shader todo(sm<4)]
@@ -57,7 +57,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 0.0 0.78539816 1.57079632 2.35619449
todo(sm<4 | glsl) draw quad
probe all rgba (1000.0, 707.0, -0.0, -707.0)
probe (0, 0) rgba (1000.0, 707.0, -0.0, -707.0)
[pixel shader todo(sm<4)]
@@ -73,7 +73,7 @@ float4 main() : sv_target
% so check 0, pi/4, 3pi/4, pi
uniform 0 float4 0.0 0.78539816 2.35619449 3.14159265
todo(sm<4 | glsl) draw quad
probe all rgba (0, 1000, -1000.0, 0)
probe (0, 0) rgba (0, 1000, -1000.0, 0)
[pixel shader]
@@ -87,11 +87,11 @@ float4 main() : sv_target
[test]
uniform 0 float4 -6.28318531 -0.88137359 0.88137359 6.28318531
todo(glsl) draw quad
probe all rgba (-267.744894, -1.0, 1.0, 267.744894) 2
probe (0, 0) rgba (-267.744894, -1.0, 1.0, 267.744894) 2
uniform 0 float4 -0.0 0.0 -90.0 90.0
todo(glsl) draw quad
% mingw does not support "inf" for scanf(), but numbers beyond FLOAT_MAX consistently result in inf.
probe all rgba (0.0, 0.0, -1.0e39, 1.0e39) 1
probe (0, 0) rgba (0.0, 0.0, -1.0e39, 1.0e39) 1
[pixel shader]
@@ -105,10 +105,10 @@ float4 main() : sv_target
[test]
uniform 0 float4 -1.76274717 -1.3169579 1.3169579 1.76274717
todo(glsl) draw quad
probe all rgba (3.0, 2.0, 2.0, 3.0) 2
probe (0, 0) rgba (3.0, 2.0, 2.0, 3.0) 2
uniform 0 float4 -0.0 0.0 -90.0 90.0
todo(glsl) draw quad
probe all rgba (1.0, 1.0, 1.0e39, 1.0e39) 1
probe (0, 0) rgba (1.0, 1.0, 1.0e39, 1.0e39) 1
[pixel shader]
@@ -122,7 +122,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 -1.57079633 -0.54930614 0.54930614 1.57079633
todo(glsl) draw quad
probe all rgba (-0.91715234, -0.5, 0.5, 0.91715234) 2
probe (0, 0) rgba (-0.91715234, -0.5, 0.5, 0.91715234) 2
uniform 0 float4 -10.0 -0.0 0.0 10.0
todo(glsl) draw quad
probe all rgba (-1.0, 0.0, 0.0, 1.0) 1
probe (0, 0) rgba (-1.0, 0.0, 0.0, 1.0) 1