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tests: Stop probing all pixels when drawing a uniform colour.
This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
This commit is contained in:
committed by
Henri Verbeet
parent
021eb28584
commit
d3ba810c98
Notes:
Henri Verbeet
2024-06-14 00:05:14 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/908
@@ -43,7 +43,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0.0 0.52359877 2.61799387 3.14159265
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todo(sm<4 | glsl) draw quad
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probe all rgba (0.0, 500.0, 500.0, 0.0)
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probe (0, 0) rgba (0.0, 500.0, 500.0, 0.0)
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[pixel shader todo(sm<4)]
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@@ -57,7 +57,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0.0 0.78539816 1.57079632 2.35619449
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todo(sm<4 | glsl) draw quad
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probe all rgba (1000.0, 707.0, -0.0, -707.0)
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probe (0, 0) rgba (1000.0, 707.0, -0.0, -707.0)
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[pixel shader todo(sm<4)]
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@@ -73,7 +73,7 @@ float4 main() : sv_target
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% so check 0, pi/4, 3pi/4, pi
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uniform 0 float4 0.0 0.78539816 2.35619449 3.14159265
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todo(sm<4 | glsl) draw quad
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probe all rgba (0, 1000, -1000.0, 0)
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probe (0, 0) rgba (0, 1000, -1000.0, 0)
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[pixel shader]
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@@ -87,11 +87,11 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 -6.28318531 -0.88137359 0.88137359 6.28318531
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todo(glsl) draw quad
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probe all rgba (-267.744894, -1.0, 1.0, 267.744894) 2
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probe (0, 0) rgba (-267.744894, -1.0, 1.0, 267.744894) 2
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uniform 0 float4 -0.0 0.0 -90.0 90.0
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todo(glsl) draw quad
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% mingw does not support "inf" for scanf(), but numbers beyond FLOAT_MAX consistently result in inf.
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probe all rgba (0.0, 0.0, -1.0e39, 1.0e39) 1
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probe (0, 0) rgba (0.0, 0.0, -1.0e39, 1.0e39) 1
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[pixel shader]
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@@ -105,10 +105,10 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 -1.76274717 -1.3169579 1.3169579 1.76274717
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todo(glsl) draw quad
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probe all rgba (3.0, 2.0, 2.0, 3.0) 2
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probe (0, 0) rgba (3.0, 2.0, 2.0, 3.0) 2
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uniform 0 float4 -0.0 0.0 -90.0 90.0
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todo(glsl) draw quad
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probe all rgba (1.0, 1.0, 1.0e39, 1.0e39) 1
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probe (0, 0) rgba (1.0, 1.0, 1.0e39, 1.0e39) 1
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[pixel shader]
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@@ -122,7 +122,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 -1.57079633 -0.54930614 0.54930614 1.57079633
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todo(glsl) draw quad
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probe all rgba (-0.91715234, -0.5, 0.5, 0.91715234) 2
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probe (0, 0) rgba (-0.91715234, -0.5, 0.5, 0.91715234) 2
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uniform 0 float4 -10.0 -0.0 0.0 10.0
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todo(glsl) draw quad
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probe all rgba (-1.0, 0.0, 0.0, 1.0) 1
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probe (0, 0) rgba (-1.0, 0.0, 0.0, 1.0) 1
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