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tests: Stop probing all pixels when drawing a uniform colour.
This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
This commit is contained in:
committed by
Henri Verbeet
parent
021eb28584
commit
d3ba810c98
Notes:
Henri Verbeet
2024-06-14 00:05:14 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/908
@@ -10,7 +10,7 @@ float4 main() : sv_target
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uniform 0 float4 11 21 31 -1
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uniform 4 float4 12 22 32 -1
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todo(glsl) draw quad
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probe all rgba (21.0, 31.0, 11.0, 12.0)
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probe (0, 0) rgba (21.0, 31.0, 11.0, 12.0)
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[pixel shader]
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@@ -25,7 +25,7 @@ float4 main() : sv_target
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uniform 0 float4 11 21 31 -1
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uniform 4 float4 12 22 32 -1
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todo(glsl) draw quad
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probe all rgba (11.0, 31.0, 12.0, 32.0)
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probe (0, 0) rgba (11.0, 31.0, 12.0, 32.0)
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[pixel shader]
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@@ -41,7 +41,7 @@ uniform 0 float4 11 12 -1 -1
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uniform 4 float4 21 22 -1 -1
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uniform 8 float4 31 32 -1 -1
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todo(glsl) draw quad
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probe all rgba (11.0, 31.0, 12.0, 32.0)
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probe (0, 0) rgba (11.0, 31.0, 12.0, 32.0)
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[pixel shader]
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@@ -55,7 +55,7 @@ float4 main() : sv_target
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[test]
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todo(glsl) draw quad
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probe all rgba (1.0, 6.0, 1.0, 6.0)
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probe (0, 0) rgba (1.0, 6.0, 1.0, 6.0)
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% zero-based and one-based subscripts cannot be used in the same swizzle.
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@@ -152,7 +152,7 @@ float4 main() : SV_TARGET
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[test]
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todo(glsl) draw quad
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probe all rgba (40.0, 40.0, 40.0, 40.0)
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probe (0, 0) rgba (40.0, 40.0, 40.0, 40.0)
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[pixel shader todo]
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@@ -170,7 +170,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 20 30 40 -1
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todo(sm<6) draw quad
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todo(sm<6) probe all rgba (10.0, 20.0, 30.0, 40.0)
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todo(sm<6) probe (0,0) rgba (10.0, 20.0, 30.0, 40.0)
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[pixel shader todo]
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@@ -188,7 +188,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 20 30 80 -1
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todo(sm<6) draw quad
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todo(sm<6) probe all rgba (80.0, 30.0, 20.0, 10.0)
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todo(sm<6) probe (0,0) rgba (80.0, 30.0, 20.0, 10.0)
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% Cannot repeat components when assigning to a swizzle.
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