tests: Stop probing all pixels when drawing a uniform colour.

This is simply unnecessary and wastes time.

As part of this, simply remove the "all" directive. Only for a couple of tests
is it even potentially interesting to validate all pixels (e.g.
nointerpolation.shader_test), and for those "all" is replaced with an explicit
(0, 0, 640, 480) rect.

In all other cases we just probe (0, 0).
This commit is contained in:
Elizabeth Figura
2024-02-10 13:16:22 -06:00
committed by Henri Verbeet
parent 021eb28584
commit d3ba810c98
Notes: Henri Verbeet 2024-06-14 00:05:14 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/908
163 changed files with 1003 additions and 1007 deletions

View File

@@ -10,7 +10,7 @@ float4 main() : sv_target
uniform 0 float4 11 21 31 -1
uniform 4 float4 12 22 32 -1
todo(glsl) draw quad
probe all rgba (21.0, 31.0, 11.0, 12.0)
probe (0, 0) rgba (21.0, 31.0, 11.0, 12.0)
[pixel shader]
@@ -25,7 +25,7 @@ float4 main() : sv_target
uniform 0 float4 11 21 31 -1
uniform 4 float4 12 22 32 -1
todo(glsl) draw quad
probe all rgba (11.0, 31.0, 12.0, 32.0)
probe (0, 0) rgba (11.0, 31.0, 12.0, 32.0)
[pixel shader]
@@ -41,7 +41,7 @@ uniform 0 float4 11 12 -1 -1
uniform 4 float4 21 22 -1 -1
uniform 8 float4 31 32 -1 -1
todo(glsl) draw quad
probe all rgba (11.0, 31.0, 12.0, 32.0)
probe (0, 0) rgba (11.0, 31.0, 12.0, 32.0)
[pixel shader]
@@ -55,7 +55,7 @@ float4 main() : sv_target
[test]
todo(glsl) draw quad
probe all rgba (1.0, 6.0, 1.0, 6.0)
probe (0, 0) rgba (1.0, 6.0, 1.0, 6.0)
% zero-based and one-based subscripts cannot be used in the same swizzle.
@@ -152,7 +152,7 @@ float4 main() : SV_TARGET
[test]
todo(glsl) draw quad
probe all rgba (40.0, 40.0, 40.0, 40.0)
probe (0, 0) rgba (40.0, 40.0, 40.0, 40.0)
[pixel shader todo]
@@ -170,7 +170,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 20 30 40 -1
todo(sm<6) draw quad
todo(sm<6) probe all rgba (10.0, 20.0, 30.0, 40.0)
todo(sm<6) probe (0,0) rgba (10.0, 20.0, 30.0, 40.0)
[pixel shader todo]
@@ -188,7 +188,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 20 30 80 -1
todo(sm<6) draw quad
todo(sm<6) probe all rgba (80.0, 30.0, 20.0, 10.0)
todo(sm<6) probe (0,0) rgba (80.0, 30.0, 20.0, 10.0)
% Cannot repeat components when assigning to a swizzle.