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tests: Stop probing all pixels when drawing a uniform colour.
This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
This commit is contained in:
committed by
Henri Verbeet
parent
021eb28584
commit
d3ba810c98
Notes:
Henri Verbeet
2024-06-14 00:05:14 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/908
@@ -26,7 +26,7 @@ float4 main() : sv_target
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uniform 0 float4 1 2 3 4
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uniform 4 float4 100 200 300 400
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draw quad
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probe all rgba (101, 202, 303, 404)
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probe (0, 0) rgba (101, 202, 303, 404)
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[pixel shader]
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@@ -50,7 +50,7 @@ uniform 0 float4 1 2 3 4
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uniform 4 float4 11 12 13 14
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uniform 8 float4 21 22 23 24
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draw quad
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probe all rgba (21, 22, 23, 11)
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probe (0, 0) rgba (21, 22, 23, 11)
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[pixel shader]
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@@ -76,7 +76,7 @@ uniform 8 float4 21 22 23 24
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uniform 12 float4 31 32 33 34
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uniform 16 float4 41 42 43 44
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draw quad
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probe all rgba (41, 21, 0, 0)
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probe (0, 0) rgba (41, 21, 0, 0)
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[pixel shader]
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@@ -103,7 +103,7 @@ uniform 12 float4 31 32 33 34
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uniform 16 float4 41 42 43 44
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uniform 20 float4 51 52 53 54
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draw quad
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probe all rgba (21, 51, 0, 0)
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probe (0, 0) rgba (21, 51, 0, 0)
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[pixel shader]
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@@ -130,7 +130,7 @@ uniform 12 float4 31 32 33 34
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uniform 16 float4 41 42 43 44
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uniform 20 float4 51 52 53 54
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draw quad
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probe all rgba (51, 21, 0, 0)
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probe (0, 0) rgba (51, 21, 0, 0)
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[pixel shader]
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@@ -154,7 +154,7 @@ uniform 4 float4 11 12 13 14
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uniform 8 float4 21 22 23 24
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uniform 12 float4 31 32 33 34
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draw quad
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probe all rgba (31, 32, 11, 12)
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probe (0, 0) rgba (31, 32, 11, 12)
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[pixel shader]
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@@ -188,7 +188,7 @@ uniform 16 float4 41 42 43 44
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uniform 20 float4 51 52 53 54
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uniform 24 float4 61 62 63 64
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draw quad
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probe all rgba (31, 52, 61, 62)
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probe (0, 0) rgba (31, 52, 61, 62)
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[pixel shader]
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@@ -224,7 +224,7 @@ uniform 20 float4 51 52 53 54
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uniform 24 float4 61 62 63 64
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uniform 28 float4 71 72 73 74
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draw quad
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probe all rgba (74, 31, 63, 0)
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probe (0, 0) rgba (74, 31, 63, 0)
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[pixel shader]
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@@ -253,7 +253,7 @@ uniform 0 float4 1 2 3 4
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uniform 4 float4 11 12 13 14
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uniform 8 float4 21 22 23 24
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draw quad
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probe all rgba (21, 22, 1, 11)
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probe (0, 0) rgba (21, 22, 1, 11)
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[pixel shader]
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@@ -282,7 +282,7 @@ uniform 16 float 4
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uniform 20 float 5
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uniform 24 float 6
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draw quad
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probe all rgba (1, 6, 0, 0)
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probe (0, 0) rgba (1, 6, 0, 0)
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[pixel shader]
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@@ -311,7 +311,7 @@ uniform 16 float 4
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uniform 20 float 5
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uniform 24 float 6
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draw quad
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probe all rgba (1, 6, 0, 0)
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probe (0, 0) rgba (1, 6, 0, 0)
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[pixel shader]
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@@ -339,7 +339,7 @@ uniform 16 float 4
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uniform 20 float 5
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uniform 24 float 6
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draw quad
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probe all rgba (0, 6, 0, 0)
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probe (0, 0) rgba (0, 6, 0, 0)
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[pixel shader]
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@@ -372,7 +372,7 @@ uniform 16 float 4
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uniform 20 float 5
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uniform 24 float 6
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draw quad
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probe all rgba (6, 1, 0, 0)
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probe (0, 0) rgba (6, 1, 0, 0)
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[pixel shader todo]
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@@ -406,7 +406,7 @@ uniform 12 float 3
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uniform 16 float 4
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uniform 20 float 3
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todo draw quad
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probe all rgba (3, 3, 3, 3)
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probe (0, 0) rgba (3, 3, 3, 3)
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uniform 20 float 1
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todo draw quad
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probe all rgba (1, 1, 1, 1)
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probe (0, 0) rgba (1, 1, 1, 1)
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