mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-04-13 05:43:18 -07:00
tests: Stop probing all pixels when drawing a uniform colour.
This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
This commit is contained in:
committed by
Henri Verbeet
parent
021eb28584
commit
d3ba810c98
Notes:
Henri Verbeet
2024-06-14 00:05:14 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/908
@ -7,7 +7,7 @@ float4 main() : sv_target
|
||||
|
||||
[test]
|
||||
todo(glsl) draw quad
|
||||
probe all rgba (7.0, 7.0, 7.0, 7.0)
|
||||
probe (0, 0) rgba (7.0, 7.0, 7.0, 7.0)
|
||||
|
||||
|
||||
[pixel shader]
|
||||
@ -23,4 +23,4 @@ float4 main() : sv_target
|
||||
|
||||
[test]
|
||||
todo(glsl) draw quad
|
||||
probe all rgba (7.0, 7.0, 7.0, 8.0)
|
||||
probe (0, 0) rgba (7.0, 7.0, 7.0, 8.0)
|
||||
|
Reference in New Issue
Block a user