tests: Stop probing all pixels when drawing a uniform colour.

This is simply unnecessary and wastes time.

As part of this, simply remove the "all" directive. Only for a couple of tests
is it even potentially interesting to validate all pixels (e.g.
nointerpolation.shader_test), and for those "all" is replaced with an explicit
(0, 0, 640, 480) rect.

In all other cases we just probe (0, 0).
This commit is contained in:
Elizabeth Figura
2024-02-10 13:16:22 -06:00
committed by Henri Verbeet
parent 021eb28584
commit d3ba810c98
Notes: Henri Verbeet 2024-06-14 00:05:14 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/908
163 changed files with 1003 additions and 1007 deletions

View File

@@ -9,13 +9,13 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.0 0.0 0.0 0.0
todo(sm<4 | glsl) draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
uniform 0 float4 -1.0 0.0 0.0 0.0
todo(sm<4 | glsl) draw quad
probe all rgba (-1.0, -1.0, -1.0, -1.0)
probe (0, 0) rgba (-1.0, -1.0, -1.0, -1.0)
uniform 0 float4 0.0 0.0 0.0 0.0
todo(sm<4 | glsl) draw quad
probe all rgba (0.0, 0.0, 0.0, 0.0)
probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)
[pixel shader todo(sm<4)]
@@ -29,7 +29,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.0 2.0 3.0 4.0
todo(sm<4 | glsl) draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
[pixel shader todo(sm<4)]
@@ -44,7 +44,7 @@ float4 main() : sv_target
uniform 0 float4 1.0 2.0 0.0 0.0
uniform 4 float4 3.0 4.0 0.0 0.0
todo(sm<4 | glsl) draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
[pixel shader todo(sm<4)]
@@ -59,15 +59,15 @@ float4 main() : sv_target
if(sm<4) uniform 0 float4 1 0 0 0
if(sm>=4) uniform 0 int4 1 0 0 0
todo(sm<4 | glsl) draw quad
probe all rgba (1, 1, 1, 1)
probe (0, 0) rgba (1, 1, 1, 1)
if(sm<4) uniform 0 float4 -1 0 0 0
if(sm>=4) uniform 0 int4 -1 0 0 0
todo(sm<4 | glsl) draw quad
probe all rgba (-1, -1, -1, -1)
probe (0, 0) rgba (-1, -1, -1, -1)
if(sm<4) uniform 0 float4 0 0 0 0
if(sm>=4) uniform 0 int4 0 0 0 0
todo(sm<4 | glsl) draw quad
probe all rgba (0, 0, 0, 0)
probe (0, 0) rgba (0, 0, 0, 0)
[pixel shader todo(sm<4)]
@@ -82,7 +82,7 @@ float4 main() : sv_target
if(sm<4) uniform 0 float4 1 2 3 4
if(sm>=4) uniform 0 int4 1 2 3 4
todo(sm<4 | glsl) draw quad
probe all rgba (1, 1, 1, 1)
probe (0, 0) rgba (1, 1, 1, 1)
[pixel shader todo(sm<4)]
@@ -99,4 +99,4 @@ if(sm<4) uniform 4 float4 3 4 0 0
if(sm>=4) uniform 0 int4 1 2 0 0
if(sm>=4) uniform 4 int4 3 4 0 0
todo(sm<4 | glsl) draw quad
probe all rgba (1, 1, 1, 1)
probe (0, 0) rgba (1, 1, 1, 1)