tests: Stop probing all pixels when drawing a uniform colour.

This is simply unnecessary and wastes time.

As part of this, simply remove the "all" directive. Only for a couple of tests
is it even potentially interesting to validate all pixels (e.g.
nointerpolation.shader_test), and for those "all" is replaced with an explicit
(0, 0, 640, 480) rect.

In all other cases we just probe (0, 0).
This commit is contained in:
Elizabeth Figura
2024-02-10 13:16:22 -06:00
committed by Henri Verbeet
parent 021eb28584
commit d3ba810c98
Notes: Henri Verbeet 2024-06-14 00:05:14 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/908
163 changed files with 1003 additions and 1007 deletions

View File

@@ -28,7 +28,7 @@ float4 main() : sv_target
[test]
todo(glsl) draw quad
probe all rgba (0.0, 0.0, 0.0, 1.0)
probe (0, 0) rgba (0.0, 0.0, 0.0, 1.0)
[sampler 0]
filter linear linear linear
@@ -37,7 +37,7 @@ comparison less
[test]
todo(glsl) draw quad
probe all rgba (1.0, 0.0, 0.0, 1.0)
probe (0, 0) rgba (1.0, 0.0, 0.0, 1.0)
[sampler 0]
filter linear linear linear
@@ -46,7 +46,7 @@ comparison equal
[test]
todo(glsl) draw quad
probe all rgba (0.0, 1.0, 0.0, 1.0)
probe (0, 0) rgba (0.0, 1.0, 0.0, 1.0)
[sampler 0]
filter linear linear linear
@@ -55,7 +55,7 @@ comparison less equal
[test]
todo(glsl) draw quad
probe all rgba (1.0, 1.0, 0.0, 1.0)
probe (0, 0) rgba (1.0, 1.0, 0.0, 1.0)
[sampler 0]
filter linear linear linear
@@ -64,7 +64,7 @@ comparison greater
[test]
todo(glsl) draw quad
probe all rgba (0.0, 0.0, 1.0, 1.0)
probe (0, 0) rgba (0.0, 0.0, 1.0, 1.0)
[sampler 0]
filter linear linear linear
@@ -73,7 +73,7 @@ comparison not equal
[test]
todo(glsl) draw quad
probe all rgba (1.0, 0.0, 1.0, 1.0)
probe (0, 0) rgba (1.0, 0.0, 1.0, 1.0)
[sampler 0]
filter linear linear linear
@@ -82,7 +82,7 @@ comparison greater equal
[test]
todo(glsl) draw quad
probe all rgba (0.0, 1.0, 1.0, 1.0)
probe (0, 0) rgba (0.0, 1.0, 1.0, 1.0)
[sampler 0]
filter linear linear linear
@@ -91,7 +91,7 @@ comparison always
[test]
todo(glsl) draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
[sampler 0]
@@ -119,7 +119,7 @@ float4 main() : sv_target
uniform 0 float 0.5
uniform 1 float 0.00000007
todo(glsl) draw quad
probe all rgba (0.0, 0.0, 1.0, 1.0)
probe (0, 0) rgba (0.0, 0.0, 1.0, 1.0)
[pixel shader]
@@ -141,4 +141,4 @@ float4 main() : sv_target
[test]
uniform 0 float 0.5
todo(glsl) draw quad
probe all rgba (0.0, 0.0, 1.0, 1.0)
probe (0, 0) rgba (0.0, 0.0, 1.0, 1.0)