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https://gitlab.winehq.org/wine/vkd3d.git
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tests: Stop probing all pixels when drawing a uniform colour.
This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
This commit is contained in:
committed by
Henri Verbeet
parent
021eb28584
commit
d3ba810c98
Notes:
Henri Verbeet
2024-06-14 00:05:14 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/908
@@ -10,7 +10,7 @@ float4 main() : sv_target
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[test]
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todo(glsl) draw quad
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probe all rgba (0.1, 0.2, 0.3, 0.4)
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probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
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[pixel shader]
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@@ -23,7 +23,7 @@ void main(out float4 ret : sv_target)
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[test]
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todo(glsl) draw quad
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probe all rgba (0.1, 0.2, 0.3, 0.4)
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probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
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[pixel shader todo(sm<4)]
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uniform float f;
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@@ -38,10 +38,10 @@ float4 main() : sv_target
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[test]
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uniform 0 float 0.2
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todo(sm<4 | glsl) draw quad
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probe all rgba (0.1, 0.2, 0.3, 0.4)
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probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
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uniform 0 float 0.8
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todo(sm<4 | glsl) draw quad
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probe all rgba (0.5, 0.6, 0.7, 0.8)
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probe (0, 0) rgba (0.5, 0.6, 0.7, 0.8)
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[pixel shader todo(sm<4)]
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uniform float f;
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@@ -64,10 +64,10 @@ void main(out float4 ret : sv_target)
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[test]
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uniform 0 float 0.2
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todo(sm<4 | glsl) draw quad
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probe all rgba (0.3, 0.4, 0.5, 0.6)
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probe (0, 0) rgba (0.3, 0.4, 0.5, 0.6)
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uniform 0 float 0.8
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todo(sm<4 | glsl) draw quad
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probe all rgba (0.1, 0.2, 0.3, 0.4)
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probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
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[pixel shader todo(sm<4)]
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uniform float f;
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@@ -90,13 +90,13 @@ void main(out float4 ret : sv_target)
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[test]
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uniform 0 float 0.1
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todo(sm<4 | glsl) draw quad
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probe all rgba (0.1, 0.2, 0.3, 0.4) 1
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probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4) 1
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uniform 0 float 0.5
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todo(sm<4 | glsl) draw quad
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probe all rgba (0.2, 0.3, 0.4, 0.5) 1
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probe (0, 0) rgba (0.2, 0.3, 0.4, 0.5) 1
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uniform 0 float 0.9
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todo(sm<4 | glsl) draw quad
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probe all rgba (0.5, 0.6, 0.7, 0.8) 1
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probe (0, 0) rgba (0.5, 0.6, 0.7, 0.8) 1
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[pixel shader todo(sm<4)]
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uniform float f;
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@@ -116,13 +116,13 @@ void main(out float4 ret : sv_target)
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[test]
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uniform 0 float 0.1
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todo(sm<4 | glsl) draw quad
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probe all rgba (0.1, 0.2, 0.3, 0.4) 1
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probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4) 1
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uniform 0 float 0.5
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todo(sm<4 | glsl) draw quad
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probe all rgba (0.5, 0.6, 0.7, 0.8) 1
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probe (0, 0) rgba (0.5, 0.6, 0.7, 0.8) 1
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uniform 0 float 0.9
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todo(sm<4 | glsl) draw quad
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probe all rgba (0.4, 0.5, 0.6, 0.7) 1
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probe (0, 0) rgba (0.4, 0.5, 0.6, 0.7) 1
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[pixel shader todo(sm<4)]
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void main(out float4 ret : sv_target)
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@@ -139,7 +139,7 @@ void main(out float4 ret : sv_target)
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[test]
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todo(sm<4 | glsl) draw quad
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probe all rgba (0.2, 0.4, 0.6, 0.8)
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probe (0, 0) rgba (0.2, 0.4, 0.6, 0.8)
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[pixel shader todo(sm<4)]
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uniform float f;
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@@ -161,23 +161,23 @@ void main(out float4 ret : sv_target)
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[test]
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uniform 0 float 0.0
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todo(sm<4 | glsl) draw quad
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probe all rgba (0.1, 0.1, 0.1, 0.1) 1
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probe (0, 0) rgba (0.1, 0.1, 0.1, 0.1) 1
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uniform 0 float 0.1
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todo(sm<4 | glsl) draw quad
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probe all rgba (0.2, 0.2, 0.2, 0.2) 1
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probe (0, 0) rgba (0.2, 0.2, 0.2, 0.2) 1
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uniform 0 float 0.3
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todo(sm<4 | glsl) draw quad
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probe all rgba (0.4, 0.4, 0.4, 0.4) 1
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probe (0, 0) rgba (0.4, 0.4, 0.4, 0.4) 1
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uniform 0 float 0.7
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todo(sm<4 | glsl) draw quad
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probe all rgba (0.8, 0.8, 0.8, 0.8) 1
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probe (0, 0) rgba (0.8, 0.8, 0.8, 0.8) 1
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uniform 0 float 0.9
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todo(sm<4 | glsl) draw quad
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probe all rgba (0.9, 0.9, 0.9, 0.9) 1
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probe (0, 0) rgba (0.9, 0.9, 0.9, 0.9) 1
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[pixel shader todo(sm<4)]
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uniform float f;
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@@ -205,10 +205,10 @@ void main(out float4 ret : sv_target)
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[test]
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uniform 0 float 0.2
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todo(sm<4 | glsl) draw quad
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probe all rgba (0.2, 0.2, 0.2, 0.2)
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probe (0, 0) rgba (0.2, 0.2, 0.2, 0.2)
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uniform 0 float 0.8
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todo(sm<4 | glsl) draw quad
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probe all rgba (0.5, 0.5, 0.5, 0.5)
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probe (0, 0) rgba (0.5, 0.5, 0.5, 0.5)
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[pixel shader todo(sm<4)]
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@@ -237,20 +237,20 @@ uniform 0 float4 0.3 0.0 0.0 0.0
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uniform 4 float4 0.0 0.0 0.0 0.0
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uniform 8 float4 0.1 0.0 0.0 0.0
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todo(sm<4 | glsl) draw quad
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probe all rgba (0.1, 0.1, 0.1, 0.1) 1
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probe (0, 0) rgba (0.1, 0.1, 0.1, 0.1) 1
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uniform 4 float4 0.35 0.0 0.0 0.0
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todo(sm<4 | glsl) draw quad
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probe all rgba (0.2, 0.2, 0.2, 0.2) 1
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probe (0, 0) rgba (0.2, 0.2, 0.2, 0.2) 1
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uniform 8 float4 0.5 0.0 0.0 0.0
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todo(sm<4 | glsl) draw quad
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probe all rgba (0.4, 0.4, 0.4, 0.4) 1
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probe (0, 0) rgba (0.4, 0.4, 0.4, 0.4) 1
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uniform 0 float4 1.0 0.0 0.0 0.0
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todo(sm<4 | glsl) draw quad
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probe all rgba (0.4, 0.4, 0.4, 0.4) 1
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probe (0, 0) rgba (0.4, 0.4, 0.4, 0.4) 1
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uniform 4 float4 2.0 0.0 0.0 0.0
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todo(sm<4 | glsl) draw quad
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probe all rgba (0.9, 0.9, 0.9, 0.9) 1
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probe (0, 0) rgba (0.9, 0.9, 0.9, 0.9) 1
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