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tests: Stop probing all pixels when drawing a uniform colour.
This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
This commit is contained in:
committed by
Henri Verbeet
parent
021eb28584
commit
d3ba810c98
Notes:
Henri Verbeet
2024-06-14 00:05:14 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/908
@@ -35,7 +35,7 @@ float4 main() : sv_target
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[test]
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todo(glsl) draw quad
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probe all rgba (41.0, 41.0, 41.0, 1089.0)
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probe (0, 0) rgba (41.0, 41.0, 41.0, 1089.0)
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% If no component in a texture array is used, and it doesn't have a register reservation, no
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@@ -51,7 +51,7 @@ float4 main() : sv_target
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[test]
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todo(glsl) draw quad
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probe all rgba (0.0, 0.0, 0.0, 99.0)
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probe (0, 0) rgba (0.0, 0.0, 0.0, 99.0)
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% Register reservations force to reserve all the resource registers. Even if unused.
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@@ -66,7 +66,7 @@ float4 main() : sv_target
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[test]
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todo(glsl) draw quad
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probe all rgba (1.0, 1.0, 1.0, 99.0)
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probe (0, 0) rgba (1.0, 1.0, 1.0, 99.0)
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% Register reservation with incorrect register type.
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@@ -85,14 +85,14 @@ shader model < 6.0
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[test]
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todo(glsl) draw quad
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probe all rgba (0.0, 0.0, 0.0, 99.0)
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probe (0, 0) rgba (0.0, 0.0, 0.0, 99.0)
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[require]
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shader model >= 6.0
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[test]
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draw quad
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probe all rgba (1.0, 1.0, 1.0, 99.0)
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probe (0, 0) rgba (1.0, 1.0, 1.0, 99.0)
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[require]
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shader model >= 4.0
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@@ -111,7 +111,7 @@ float4 main() : sv_target
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[test]
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todo(glsl) draw quad
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probe all rgba (0.0, 0.0, 0.0, 99.0)
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probe (0, 0) rgba (0.0, 0.0, 0.0, 99.0)
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[pixel shader]
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Texture2D unused[2][2] : register(t0);
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@@ -124,7 +124,7 @@ float4 main() : sv_target
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[test]
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todo(glsl) draw quad
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probe all rgba (4.0, 4.0, 4.0, 99.0)
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probe (0, 0) rgba (4.0, 4.0, 4.0, 99.0)
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% Overlapping reservations, both overlapping objects are unused.
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@@ -140,7 +140,7 @@ float4 main() : sv_target
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[test]
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todo(glsl) draw quad
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probe all rgba (1.0, 1.0, 1.0, 99.0)
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probe (0, 0) rgba (1.0, 1.0, 1.0, 99.0)
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% Overlapping reservations
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@@ -155,7 +155,7 @@ float4 main() : sv_target
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[test]
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todo(glsl) draw quad
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probe all rgba (2.0, 2.0, 2.0, 99.0)
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probe (0, 0) rgba (2.0, 2.0, 2.0, 99.0)
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[pixel shader]
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@@ -169,7 +169,7 @@ float4 main() : sv_target
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[test]
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todo(glsl) draw quad
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probe all rgba (2.0, 2.0, 2.0, 99.0)
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probe (0, 0) rgba (2.0, 2.0, 2.0, 99.0)
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[require]
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@@ -225,7 +225,7 @@ float4 main() : sv_target
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[test]
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todo(sm<6) draw quad
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todo(sm<6) probe all rgba (0.5, 0.5, 0.5, 99.0)
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todo(sm<6) probe (0,0) rgba (0.5, 0.5, 0.5, 99.0)
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[pixel shader]
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@@ -242,4 +242,4 @@ float4 main() : sv_target
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[test]
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todo(glsl) draw quad
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probe all rgba (1.0, 1.0, 1.0, 99.0)
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probe (0, 0) rgba (1.0, 1.0, 1.0, 99.0)
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