tests: Stop probing all pixels when drawing a uniform colour.

This is simply unnecessary and wastes time.

As part of this, simply remove the "all" directive. Only for a couple of tests
is it even potentially interesting to validate all pixels (e.g.
nointerpolation.shader_test), and for those "all" is replaced with an explicit
(0, 0, 640, 480) rect.

In all other cases we just probe (0, 0).
This commit is contained in:
Elizabeth Figura
2024-02-10 13:16:22 -06:00
committed by Henri Verbeet
parent 021eb28584
commit d3ba810c98
Notes: Henri Verbeet 2024-06-14 00:05:14 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/908
163 changed files with 1003 additions and 1007 deletions

View File

@@ -26,8 +26,8 @@ float4 main() : sv_target
[test]
todo(sm<6) draw quad
% sm6 seems to ignore profile qualifiers entirely.
if(sm>=6) probe all rgba (1, 1, 1, 99)
if(sm<6) probe all rgba (0, 0, 0, 99)
if(sm>=6) probe (0,0) rgba (1, 1, 1, 99)
if(sm<6) probe (0,0) rgba (0, 0, 0, 99)
[pixel shader todo]
@@ -40,8 +40,8 @@ float4 main() : sv_target
[test]
todo(sm<6) draw quad
if(sm>=6) probe all rgba (1, 1, 1, 99)
if(sm<6) probe all rgba (0, 0, 0, 99)
if(sm>=6) probe (0,0) rgba (1, 1, 1, 99)
if(sm<6) probe (0,0) rgba (0, 0, 0, 99)
[pixel shader todo]
@@ -54,7 +54,7 @@ float4 main() : sv_target
[test]
todo(sm<6) draw quad
probe all rgba (1, 1, 1, 99)
probe (0, 0) rgba (1, 1, 1, 99)
[pixel shader fail todo]
@@ -94,7 +94,7 @@ float4 main() : sv_target
[test]
draw quad
probe all rgba (1, 1, 1, 99)
probe (0, 0) rgba (1, 1, 1, 99)
[pixel shader todo]
@@ -107,7 +107,7 @@ float4 main() : sv_target
[test]
todo(sm<6) draw quad
probe all rgba (1, 1, 1, 99)
probe (0, 0) rgba (1, 1, 1, 99)
[pixel shader fail]
@@ -129,8 +129,8 @@ float4 main() : sv_target
[test]
todo(sm<6) draw quad
if(sm>=6) probe all rgba (1, 1, 1, 99)
if(sm<6) probe all rgba (0, 0, 0, 99)
if(sm>=6) probe (0,0) rgba (1, 1, 1, 99)
if(sm<6) probe (0,0) rgba (0, 0, 0, 99)
[pixel shader todo]
@@ -143,7 +143,7 @@ float4 main() : sv_target
[test]
todo(sm<6) draw quad
probe all rgba (2, 2, 2, 99)
probe (0, 0) rgba (2, 2, 2, 99)
% The documentation explicitly gives this case as an example, implying that a
% more specific profile takes precedence over a less specific one. It doesn't.
@@ -164,8 +164,8 @@ float4 main() : sv_target
[test]
todo(sm<6) draw quad
if(sm>=6) probe all rgba (2, 2, 2, 99)
if(sm<6) probe all rgba (1, 1, 1, 99)
if(sm>=6) probe (0,0) rgba (2, 2, 2, 99)
if(sm<6) probe (0,0) rgba (1, 1, 1, 99)
[pixel shader fail(sm<6) todo]
@@ -178,7 +178,7 @@ float4 main() : sv_target
[test]
draw quad
probe all rgba (2, 2, 2, 99)
probe (0, 0) rgba (2, 2, 2, 99)
[pixel shader fail(sm<6) todo]
@@ -191,7 +191,7 @@ float4 main() : sv_target
[test]
draw quad
probe all rgba (2, 2, 2, 99)
probe (0, 0) rgba (2, 2, 2, 99)
[pixel shader fail(sm<6) todo]
@@ -204,7 +204,7 @@ float4 main() : sv_target
[test]
draw quad
probe all rgba (2, 2, 2, 99)
probe (0, 0) rgba (2, 2, 2, 99)
[pixel shader fail todo]
@@ -258,4 +258,4 @@ float4 main() : sv_target
[test]
todo(sm<6) draw quad
probe all rgba (1, 1, 1, 99)
probe (0, 0) rgba (1, 1, 1, 99)